Update 2.1.0
Shrinking and Expanding
*Important: Before updating always make a save copy just in case!
I. New Features-
New Forge Hullmod!
Interstellar MallFurnishes a fully functional shopping mall in the space otherwise allocated for a ship forge.
Being an external market, the goods traded here are exempt from any tariffs apart from those set by the ship's owner.
Apart from the income, these facilities also provide a place for crew members to relax, increasing CR recovery rate by 50%.
This hullmod allows you to sell civilian goods at a profitable price, and without paying exorbitant tariffs! The only downside is that customers will only buy so many everyday, so you'll have to wait for the stocks to deplete, rather than sell them all wholesale!
To do so, just orbit the planet you want to sell to and just wait for the day to end - then you'll see how much you sold. (Demonstrated at the video in the header, later half)
The prices, number of buyers and therefore your profit all depend on many intertwined factors! These include:
- The supply and demand in the planet you're selling to - Nobody's willing to buy Volturnian Lobster at a high markup on Volturn itself!
- Your reputation with the faction owning the planet - They can put pressure on you, or your customers in various ways to constrict your cash flow!
- The ship's CR - Customers won't buy from a poorly maintained ship and demoralized service crew!
- The legal status of commodities - The tight clamp on goods that come in and out of your mall is a double-edged sword!
- The ship size - a bigger mall can pack a bigger crowd at any one time!
But of course, you won't be making a single credit if you don't have goods to sell. These are what can be sold through the ship mall:
Domestic Goods
Luxury Goods
Volturnian Lobster
Pop Music Singles
XenofashionSome goods can be sold at a higher price than others! In particular, the most commonly bought produce are Domestic Goods, but are also rather cheap. Those might be good to stockpile in the early game so you can have a steady cashflow later!
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New Ship! But it's not here!
Check the new
Star Promenade minimod to get it! There's a good reason for it, promise!
Check it out!
II. Changes-
FINALLY Fixed bug with retreating when using drone launchers/firebases. Big thanks to Alex for this! It made it really annoying to play the way I intended (short, retreating skirmishes) because the units that would be the rearguard (the drones and firebases) were the primary cause of this error.
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Removed eggshell drone and drone MLRS from Yuri list. Also removed the Drone Controller ship. This is because the drones seemed kind of ugly, and when spawned en-masse (their intended usage), they really tank performance. I mean, the missiles alone already do that, so I feel having two things in the mod that tank FPS might be a bit too much...
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Reduced Firebase count to 1, while adding 2 more types of firebase. The firebases seemed rather weak when deployed in 1s or 2s, but they're the sort of thing that really hits critical mass when you deploy 10 or more. Before, that meant just 3-4 Sapper ship (3 each) could really ruin your opponent's day, while just having 1 is kind of underwhelming. The system I figured to try and resolve this is to make each firebase a bit better (introducing 2 new types of weapons for them - A Raiko Artillery and A Hailstorm MLRS, plus improving the fire rate of the existing Mortar firebase), but make each Sapper ship only drop 1 of them. This means that while a significant investment into Sapper ships will be required to hit critical mass, having 1 or 2 ships in your backline will suffice to accomplish their intended role - artillery fire support.
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Reduced HP and armor of all mech infantry, removed all flak jackets except for Assault Sappers. This puts them slightly in line with Aria's infantry. Yuri Mechs are, in general more versatile and more heavily armed than an Arian mech, but the latter can be deployed en-masse and are very cheap, OP-wise.
Or, at least, that's how I envision them to be. I hope the balance changes reflect this vision.