Sorry for the bombardment of stuff! I ran into 2 other bugs tonight, the Shine Ray seems to be extremely cheap on market, I managed to buy one that had a single dmod for around 10k-20k, could you double check the market price on it? On the refit screen for the Shine Ray, the main ship also displays 0 flux/sec even though I have weapons on it.
Sorry about that! While testing out the Shine Ray, I made it cheaper so I could build it in one month via colony production, but when I restored its price, I instead set it to the Fruits Basket Frigate and left it at the reduced price... will be fixed on the next upload! And sorry as well for making you all download the mod over and over!
Sorry for the bombardment of stuff! I ran into 2 other bugs tonight, the Shine Ray seems to be extremely cheap on market, I managed to buy one that had a single dmod for around 10k-20k, could you double check the market price on it? On the refit screen for the Shine Ray, the main ship also displays 0 flux/sec even though I have weapons on it.
Huh, this seems to be a UI issue which was fixed when I set the drone launcher's damage to 1 (from 0). It's strange, since they already have a flux cost anyway. If you've ever tried it, you can actually see the same thing happen when you mount the Dronepod Launcher on any ship. Fixed this too with minor changes, though. I guess this is what happens when you try to crank the game engine to places it wasn't meant to go!
Are you on the discord? And if not, why?
I prefer to keep my presence just here in the forum!
I was fighting a low tech station when it happened or at least i think it was a low tech station.
Reloading fixed it so not sure what exactly happened.
Might be a good idea to download the fix anyway! It might just be a corner case either way, but if you ever get the error again, please do report it!
I'm still on 1.71, but I found a bizarre bug with the Mythril Cloak's ship system
https://gyazo.com/4e3c9c7853c4a876fa2aac38506fd802
Im not entirely sure how it happened, but it looks like if you fire missiles at just the right time before the cloak shuts itself and the system ends, the UI freaks out. It goes back to normal once you activate the system again though.
Woah.
Is it a hiccup or can you reproduce it consistently? No idea how that happened, but if it's the former, and since it seems to have been resolved without much problem, I'd like to shelf it!
Edit 2: Updated to 1.81, found an issue with the Mythril Cloak B,
https://gyazo.com/a8b7246be986de6bbb8aa086b84a50db
https://gyazo.com/d4b3010e9b9a6e32d6700c3d5b7fbcc5
https://gyazo.com/06b27eba60856cb5feea7bf92523f246
Mythril Cloak B has the shield generator when it shouldn't, and the plating visibly glitches when activated. The A version seems to be fine however. My old Shine Ray in my playthrough doesn't have the updated crown, is that normal? The test mission doesn't have the updated one either.
Hmm... can I assume that this is during an ongoing campaign? I'm... not really sure what happened with the Mythril Cloak - I've seen it happen when I mess around with ship modules; but existing ships get assigned random modules for some reason? I don't really know why that happens, but it happens even in the Mission refit screen, so I assume it can happen in campaign. While I can fix my problems with simply resetting the mission, I'm afraid that for an ongoing campaign, you only recourse might be to buy a new Mythril Cloak, and one with the correct modules, in case the ones in the shops, too, can get scrambled this way.
As for the Shine Ray, I believe there
is that behavior of pre-existing ships not updating to new models if you update their station modules (probably since those are set in variants instead of the hull file). I'm sorry to say that in this case, as well, your only recourse is to buy a new Shine Ray. Also, I'm not
too sure, but it might not be a good idea to autofit the Shine Ray to the new model either. Iirc, there was a bug report before that said the game crashed when they tried that to update a different ship's armor plates.
I'm not sure if it's general behavior, but I guess you can give it a try, before going the command console route.
On both counts, though, I believe it is perfectly fair play to just spawn yourself new copies, or the money to replace them - it's my bad, after all. (though I don't really know of a way to stop it from happening)