Update 1.8.0
Full Scale
*Important: Before updating always make a save copy just in case!
I. New Features, Changes and Fixes:- All drones have been reworked for the entire faction! Ships like the Shine Ray now
visually carry their drones and when they are deployed, it is possible to command them!
- Still on drones, this update adds a new hullmod,
Drone Auxiliary, which adds a wing of
IW-110 Pixie drones on
almost any Yuri ship.
...it grinds right up against engine limitations, however, so
please read the tooltip! Very Important!
- More drones! This update also adds weapons that spawn remote-controlled gunpods:
- Sapper Ship's system has been reworked - the Fire Bases are now stationary, fortify their positions and come with an infantry complement! Give not a single inch! This, and all of the above is fully featured in the new showcase mission, demonstrated here:
- Added two new colony buildings:
Privateer's HavenYuri Quarter - Fixed DP overuse issue. Thanks to Khoi128 for reporting this issue! I think this was caused by modules and fighters being assigned some default number of DP while I set them to blank in ship_data.csv. I thus set everything to 0, and after a test, it
seems to have been fixed. Looking forward to your feedback on this fix!
- Added some Yuri ships in the simulator, in case you wanted to test your ship PD against a saturating barrage! (I did)
II. New Ships, Wings and Changes- The full set of Yuri Mechanized Infantry has been completed! Here is a chart of everything available:
1st Mechanized Division "Lazy Lilies" | 2nd Mechanized Division "Sweety Candy" | 3rd Mechanized Division "Rainbow Marble" | Sapper Corps | Witch Corps |
| | | | |
- New custom ship for Vayra's Sector, High Value Bounty! You can also try it out during in the showcase mission!
[Picket Ship]
AE-611 mod. Shinka "Angel Rose"by Archibalde (recolored)- Now for ships added to the standard Yuri arsenal:
[ECM Corvette]
AE-522-E "Illusion Flower"by Axlemc131 (recolored)[Drone Controller]
AE-528-D "Chestnut Basket"by Axlemc131 (recolored)Here is a demo of the ECM Frigate's special weapon in action:
- The AE-907 "Shine Ray" and AE-611 "Guardian Angel" have gotten their Aegis Armors reworked to be more aesthetically pleasing. In effect, this gives the Shine Ray just a bit more firepower, so I adjusted its DP cost to 60. As for the Guardian Angel, its survivability is greatly improved, but I have not changed its DP since I felt it was underperforming for its DP cost anyway (mostly due to lack of weapon slots).
- The AE-522-H "Honeycomb", IW-365 "Morning Drop" and IW-700 "Angel Wing" have had their shipsystems changed - they now have AA drone systems instead of Maneuver Jets.
III. New Weapons and Weapons Changes- Another big thing in this new update is the completion of the Common-type utility 'weapons'! First off, I've added a Low-tech version of the entire Engineering Bay line. But here are some exciting new additions
Flux Battery /
Flux Battery Array /
Auxiliary Flux Core This new high-tech utility 'weapon' will
recover flux (even hard flux)
equal to its ammo stores (500/1500/5000) when the ship goes
over 50% of its maximum flux. Its sounds great, but don't get ahead of yourself! If the weapons get destroyed, the flux they've absorbed is released in the form of several
EMP arcs that bounce around the ship! If you're not careful, Flux Batteries can arc into other Flux Batteries and they next thing you know, you have a completely disabled ship in the middle of an enemy fleet!
Here it is in action:
Reserve Ammo Magazine /
Spare Ammo Dump /
Backup ArmoryThis one comes in the mid-line BP and it restores the ammo of
missile weapons that have the
same or
smaller size than its mount! That, too, sounds great, and I bet you're raring to try out your infinite reaper ship, but just like the previous one - it has a fatal drawback. If this weapon is disabled, even just by stray EMP, the entire magazine will
explode, and permanently disabling the weapon. More than that, it does 1000 High-Explosive damage straight into your hull
for every remaining ammo in the magazine! If you want the power, you're gonna take on the risk! Enjoy your ticking time bombs!
*Please don't mind the assets, I was too lazy to make anything new so I just used the turret covers for the respective tech levels, haha.
** Since these are set to the common BP's, the Yuri Expedition doesn't really use them, but I hope you enjoy these quirky new additions!
- And here is the ultimate Large weapon that the faction can use:
[Doomsday Weapon]
"Last Smile" ICBM LauncherIt's exceedingly rare, and this is what it does, but I added it mostly for the lore value:
IV. Next Steps- With this update, I think the mod has reached its near-complete state, in terms of content additions. Apart from a couple of things, there will be no more new features, no new classes of ships (except for new skins, I want to make more of that). Going forward, new stuff will probably be minor stuff like new industries and hullmods, and stuff to address balance problems. As such, I will be asking the mods to promote it to the main mod category!
- I think I'll be putting off the questlines till after the next updates, since there seems to be some changes going on in that part of the API. And, well, that time I messed around with the rules system sort of traumatized me and I'm -really- not looking forward to working on it again, haha
Merry Christmas to everyone, and thank you all for trying out this little mod! I hope you continue to enjoy it going forward!