I. New Features- Many new hullmods:

Most were distributed to existing ships, not only to add flavor but also to give them more specialized stats and for balancing! Here is the most major though:
Standardized Missile RacksThis ship's hull has been completely maxed out with the most advanced miniaturization techniques. For that reason, its ammunitions bays have trouble accommodating non-standard munitions.
Mounting Missile weapons not produced by the
Yuri Expedition and its local firms will accrue a penalty of
-50% to ammo stores.
Incompatible with
Expanded Missile Racks.
Missile Racks Over-CapacityThis ship's hull can't fit all of the ammunition for its missile launchers and thus incurs a
-50% penalty to their ammo stores.
These two new hullmods work hand in hand.
Standardized Missile Racks appear in the following ships:
If you then mount any missile that is not produced by the following firms:
- Aletto Heavy Machinery
- Aletto Ordinance Plant
- Illusion Works
- Alpina Weapons Factory
- Alto Research Labs
The hullmod
Missile Racks Over-Capacity will automatically be added to your ship, and
all missiles mounted on that ship will have 50% less ammo. Now the alpha-powerful vanilla missiles won't be spammable via Yuri missile boats anymore!
- As revealed last time, I've added the
Mob-Run Business District industry! You can build it in your colony if you've got stability to spare, I guess.
- Also, this patch comes with the requested settings to reduce the VFX generated by the mod's many missiles! It's actually already switched "
OFF" as soon as you integrate this mod, but if you
want to see everything as it should be, you can turn the settings "
ON" by going to this directory:
...\Starsector\mods\YRXP\data\config\
and open the file,
settings.json where you will see this near the top:
Just set that
false to
true and you're back at 5 FPS again! Feels like home!
- Two new missions! One, in particular, is a massive meat-grinder. I hope you enjoy them! There's a bunch of lore, almost a bit of a short story going on in the mission description, so if you like that sort of thing, give it a read!
- Three new High Value Bounties! You better be careful when hunting them down, but if you win, you'll get some nice goodies!

And by nice goodies, of course I mean...
II. New Ships and Ship Changes- Their ships! You can try out two of the three special ships in the available missions, but to have them in the campaign, you will need to beat them as a High Value Bounty (Vayra's Sector required, of course) and they are:
Spoiler
[Missile Corvette]
AE-522-S mod.KRM "Suiseki" by Axlemc131 (recolored)
The Suiseki is a tough boss enemy with massive maneuverability and a specialized loadout for killing things much bigger than itself. Do NOT underestimate it for being a frigate. Here it is in action:
[Protected Cruiser]
Raven by Tartiflette(recolored)
(Custom) | 
(Export) |
Remember when I said I'd retire the old Aegis Cruiser? Well, that's not exactly true. Because here it is with a brand new paintjob (2 of them)! It's true that the Stone Mantle is removed from the Yuri list, though. But it lives on in soul in these two versions. The lore was also retconned regarding those - the mission featuring the custom Raven (get it? Eagle? Raven?) has the backstory of how it came to be, if you're interested! But the -Export- version was added to the midline_bp shipset! Maybe you'll find them in some Persean League fleet? I don't really know! Here's how it looks like in combat (the custom one):

And lastly, the one which is only available via the High Value Bounty. I won't say any more about it; just that if you're looking to capture it, expect losses. That Astral in the header? It was undamaged.
[Doomsday Weapon]
AE-656(?) "Star Breaker"
Next up, Caparice Trade Co. gets a couple new ships!
Let's start with the one teased a couple of days ago, the...
[Light Cruiser]
AE-755 Aether Shawlby Tartiflette(recolored)
(bare) | 
(full mount) |
This light cruiser is the most advanced ship in the Yuri arsenal to date, featuring newfangled tech like
Ceramic-Composite Construction and the very special
Aether Shawl Remote Weapon System. No, I'm afraid you can't take it as a supership start, but you can try and find one in the market at Caparice! Or, if you're hostile towards the Yuri, it can also appear (somewhat rarely) in Yuri fleets!
Here's another look at what it can do:
- Next is the announced replacement for the old Stone Mantle, the new...
[Aegis Cruiser]
AE-753 Mythril Cloak
(bare, with armor panels) | 
(mod.A - with frontal shield module) | 
(mod.B - with prow autocannon) |
It comes in two flavors - mod. A is full-on defense, featuring a frontal shield module which stacks with the
Imported Shield Generator stashed inside the ship itself!
Mod. B is a more balanced ship, doing away with the extra shield but mounting a formidable autocannon in its place!
Mind you, it might look like it's brimming with guns, but everything on the sides of the arrowhead is actually covered by the armor and is deactivated...
that is, until...
And last of the new ships are two dedicated anti-capital weapons based on the AE-641:
AE-641 mod. B Lotus Flowerby Medikohl (recolored)
[Strike Destroyer] Bloody Heart | 
[Siege Destroyer] Red Star |
Unlike the failed AE-656 Strike Cannon project, these models
are mass produced, and you'll see them both in Yuri fleets and markets!
They are basically the Yuri answer to Capital ships, since they don't have the industrial capacity to out-capital ship anyone.
III. New Weapons and Weapon Changes- Very few new weapons this time - most of them are built into the new ships! But there are couple - one for the Yuri and the other another
low_tech missile, medium this time. I think you might find the latter quite fun, though!
IV. Fix/Bug Update- I tried to replicate the buy/sell price bug for the Yuri luxuries and, I'm not quite sure, but it
might be tied to the save that you were using when you updated to 1.5.1? Because I made a new save to try out the bug and
I think it's gone now. I don't mean to make you do over into a new save, but that's just my best guess right now...
V. Next StepsThere was actually a bunch of other stuff that I wanted to add to this update, like my plans for the Full-Armored Valkyrie fighter, but at some point, I just had to draw a line and say, okay, this is it for this update! So here are some of my coming plans:
- Full-Armor Valkyrie Assault Fighter (probably the final form, promise)
- A rework of the remote control asteroids - I'm going to study Dark.Revenant's code for the Olympus planet killer so I can make them spawn as
ships instead of fighters. i.e. you can order them around yourself.
- A new ECM ship idea I've got rolling in my noggin!
- Might add those new crime-based industries
- A (secret) line of new ships? Not sure yet!
And more! But that's it for now, or YRXP will never get another release, ever!