Update 1.5.1Sound and FuryDOWNLOADImportant: If you are upgrading from 1.4.2 or below, and have the IW-700 Angel Wing in your fleet, please
[STRIP] it
before updating.
This update reduces its fighter bays to 5 and your 6th might disappear and be irrecoverable.
*Note: Patched to 1.5.1

This update adds a lot of visual effects to new and existing weapons. As a result, battles may slow down a bit if you deploy the affected weapons en-masse.
On the bright side, that gives you more time to take in the view!
(I might add a setting in the future where you can toggle some off.)
I. New Features- Added Compatibility to
Vayra's Sector - High Value Bounty! Struggling hopelessly with the event system has led me to despair, and so I've put most of those plans on hold and added 'her' to the High Value Bounty list! Big thanks to Vayra for the really helpful sample project for adding a bounty!
Spoiler

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| Information: Pocket Battlecruiser - class ship Heavily Armed Does not appear until at least Cycle 209 (see special mission for lore - dates revised)
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Unfortunately, I haven't the time to float around and wait for the bounty to spawn to test her out, but if you meet her, I'd love to hear how it goes! I also don't know if the whole High Value Bounty System (or Vayra's Sector, for that matter) is compatible with an ongoing game that doesn't have it yet. To be sure, Vayra's Sector will NOT be a requirement and the mod DOES work without it (but no bounty, of course).
- Added extensive use of GraphicsLib and MagicLib classes for more eye candy! Some of your favorites might have been given a touch-up, so check them out!
Guess which this one is, for example:
- Added some new commodities and structures to Caparice! Unfortunately, you'll only see them if you start a new game but don't worry - they're only for flavor and have minimum gameplay effect.




II. New ShipsThis update adds three ships to the Yuri armada! Let's take a look:
IW-701-S "Seraph Wing" Fleet Carrier

This modernized Angel Wing, lovingly painted with a Sariel decal, has improved armor and top speed! Furthermore, it has 4 medium missile mounts instead of 2! In exchange it only gets 4 fighter bays and has worse deceleration and turn rate. However, the Seraph Wing also gets a new ship system to replace the older's Maneuvering Jets:
The "Wingbeat ADS" (renamed post-video) turns the Seraph Wing a full 180 degrees, allowing it to circumvent its terrible turn rate and accelerate away from danger! Further, it floods the area with flares, missiles and interceptors to ward off any pesky torpedos that might give a chase - for a while. It has a very long recharge time, however. As a part of a rebalance, the old Angel Wing has also been given similar statistics - fast top speed and accel but bad decel and turn speed - i.e. it sort of behaves like a plane, but in space.
OE-360 "Whispering Grass" Signals Ship
The
nerds scientists at Alto Research Labs have done it again. This time it's a support ship that imparts invaluable bonuses to have in any YRXP fleet! But more impressive is it's special ship system:
And lastly,
AE-641 "Lotus Blossom" Destroyer (modules not visible)

Something close to a conventional destroyer with lots of hybrid guns on its very obvious weapons platform. You can see it in action in the header! Not pictured is the pair of light modular armor on both sides, and a modular(!) shield bolted on the flat portion of the nose. Why the hybrid mounts on a faction mainly focused on missiles, you ask?
Well...
III. New Weapons-
OE-84 Homing Laser

Introducing YRXP's first real energy weapon! Of course, the Yuri don't live in a bubble, and after acquiring their first energy weapon from the sector, they soon tried to make their own! Comes in MEDIUM and SMALL. Let's look at it in action:
Of course, there would be no point in having an energy weapon if no ship can mount it, so part of this update is turning a lot of BALLISTIC mounts on all YRXP ships into HYBRID (with older, lower tech ships having less and newer ones having all or almost all hybrids)
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IE-20 "Fireweed" Chainmine

This dastardly weapon is right about what the name says - a line of bombs tied to a wire and attached to a roller which lays them out on the field. Makes exceptionally pretty lightshows. Comes in MEDIUM and SMALL. A quick look:
Note: The rollers are inert and can bounce off shields and stuff. They can also "go into" the shields, because physics.
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IE-35 Whistle Rocket

What look like normal fireworks are actually chaff dispensers (just roll with it). Apart from leaving dirt in sensitive joints (emp damage), and bouncing radar waves all over the place (missile damage), they also look pretty, which distracts the crew (no real effect). Comes in LARGE and SMALL
Does insignificant damage, but is part of the new line of "pressure" missiles (including the homing laser above) that, instead of delivering massive burst damage at once, instead have large ammo stores and quick reloads, but very slow launch cycles, allowing you to keep firing non-stop (almost - they still run out of ammo eventually, and the net effect is a ~50% reduction in total firepower, as opposed to the 75+% of normal YRXP missiles). Let's take a look:
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MEDIUM and LARGE versions of the Engineering Bay, introduced in a previous patch:Behold, the Dominator that can:
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Stuff NOT made by the Yuri
This will be the first of (hopefully) a bunch of "common" weapons that, lore wise, are developed by Yuri trading partners, pirates aiming to attack the Yuri, etc. The one above is available for the "low_tech" BP.
- And more! Look in the game to find out!
IV. Rebalance and other changes- As noted above, the Angel Wing's fighter bays have been reduced from 6 to 5. Its deployment cost is also reduced from 40 to 36.
- Red Skirt Interceptors have been stripped of Sparkler missiles and were instead given new AAMs that seek out enemy fighters.
- Flowers of the Snowfield's Max CR bonus was reduced by 10% - the maximum without other bonuses is now 90%, to allow the Ship Spa some use in a YRXP fleet. Or those character skills that add CR.
- The side missile mounts of the Scorched Lily were corrected - they are now MEDIUM mounts, instead of LARGE, which came about because the hull was copied off the White Frills.
- The OP bonus from Expanded Ordinance Bays is now equal to cost of Expanded Missile Racks... as originally intended, but I got the numbers wrong for some ship types. Also, using Expanded Ordinance Bays now also increases the damage received by your weapons (unsafe ammo stowage).
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Hotfix: Fixed a crashing issue caused by the ModPlugin when installing YRXP into a game save that DOES NOT have YRXP installed yet.