Gotta say, I really love this mod. There's just something glorious in flying around in pink ships while blowing everything up.
Also are there any plans for more mod ships?
a mod aether shawl perhaps?
Thank you very much! And yup, if there are any new ships coming up, they will be new skins for existing ships!
So what's the balance strategy here? I haven't done a pure playthrough, but some of the fighters/missiles that drop feel overtuned when stuck on cheap pirate ships.
Going forward, the mod will be going into a 'shrinking' phase. I've added pretty much everything I want to add and now it's time to trim the fat, concentrate the ships and weapons around the Yuri's void warfare doctrine. For example, the Enma Cannon Battery is going away soon (sort of) because despite being a large weapon, it is does not have the 'Artillery' feel, which is what the entire range should be.
I would also appreciate your input on this subject. For instance, I'd love to hear what those
fighters/missiles that drop feel overtuned when stuck on cheap pirate ships.
are. I have my own style of gameplay and I've designed everything around the different niches I wanted to fill in my fleet, so I'd like to hear how other players do it - how you outfit your ships, with what, how you fight, against what opponents, etc.