Early Update 1.7.0Yuri MechanizedDOWNLOADFirst off, sorry! I didn't realize some WIP stuff got tangled in with the Patch 1.6.2 release. But since it's already out there, I've decided to clean up everything I've got and make an early release.
I. New Features-
Mechanized Infantry are individual soldiers in armored exoskeletons. They form a separate, complementary branch (the ground force) to the fighters and bombers in they they are slow and individually have little firepower. They, however, make up for it in toughness, a small hitbox and in numbers, provided you're deploying them from a ship with a
Mechanized Infantry Bay - a particularly expensive hullmod that can, theoretically, be fitted on any ship, provided you acquire it. It, however,
does not add hangars on its own.
These are the current mech infantry available:
1st Mechanized Division "Lazy Lilies" | 2nd Mechanized Division "Sweety Candy" |
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- At the moment, the system is that wing sizes are tiny without the hullmod, but come the next release of Starsector, Alex will apparently add a new functionality in the code base that will allow changing OP costs for LPCs (and weapons), and I will control the use of Mech Infantry, as well as the effect of the Mech Bay, using that.
II. New Ships and Fighters- As promised, the
Full-Armor Valkyrie is here! It comes in wings of 2 and is absolutely brimming with weapons. There will not be any more fighters that exceed them in individual perfomance.
- Two new ships capitalizing on and contextualizing the doctrinal use of the Mechanized Infantry:
[Assault Dropship]
AE-613 Starflowerby Axlemc131 (recolored)Features the
Deep Strike Doctrine hullmod.
Mostly for flavor, it's just a Ground Support Package that gives
175 bonus.
I wish I could make it more interesting, but ground assaults are pretty barebones, in general. Oh well.
[Orbital Mothership]
AE-718 Moon Rabbitby xenoargh (recolored)Features the
Vertical Envelopment Doctrine hullmod.
Also for flavor, it's just a Ground Support Package that gives
300 bonus.
Here is a demo of the Moon Rabbit and its Mech Infantry divisions:
III. Balance and Other Changes- All Yuri fighters have been given the
Yuri Void Warfare Doctrine hullmod, which now makes them
retreat when their armor is punctured. This goes hand-in-hand to the lore-wise focus of the faction to reducing crew losses, as well as a balancing aspect so their rather powerful fighters won't stay on ships for very long.
- Another change made to all fighters is that
all missiles they equip no longer reload. I think it's more realistic and now that Yuri fighters will RTB more often, they can also rearm that way. Win-win!
IV. Coming Next- The Moon Rabbit is actually one of the first ships I was working on for the new drone systems I want to implement, and that's why it has that system. The next update will likely feature more of those, including the rework to the asteroid haulers I promised!