Autoloaders
My Autoloaders mod;
Inspired by the excellent
Missiles and Sundries by DaltonKallandor, I felt the need to re-implement the whole "missiles auto-load during combat" thing. In some cases, I disagreed with DK's loading rate, in others I wanted only ordnance weapons, and in the end I realized I was basically
rebuilding the mod, so I just went whole-hog and did exactly that.
In general:
No ordnance weapon should reload slower than once every minute, except for the beastly Reaper torpedoes and similar enormo-huge booms.
The antimatter blaster likewise reloads shots, albeit slowly.
No weapon reloads less than one salvo at a time.
Strike craft do
not use reloading ordnance, since then bombers would just loiter around the target doing nothing for two minutes waiting for another shot to generate. That would be undesirable.
Stretch Goals (IE, not implemented now): Retuning all the weapons that fire the same missile (just more or less of them) to have the same refire time, so that if, say, you mount both an Annihlator launcher and an Annihilator pod, they fire in sync.