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Author Topic: is it possible to remove a shiptype from the game?  (Read 559 times)

Rauschkind

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is it possible to remove a shiptype from the game?
« on: April 08, 2021, 01:52:04 PM »

hey,
i would like to remove doom from my game, i think it makes to much of an impact especially in player hands. yesyes... i could just not use it. but then... i find it annoying to fight too.
can someone give me a hint?
« Last Edit: April 08, 2021, 01:53:54 PM by Rauschkind »
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FelixG

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Re: is it possible to remove a shiptype from the game?
« Reply #1 on: April 08, 2021, 02:15:30 PM »

I can't tell ya how to remove it, im still learning, but you could go to Whatever\Starsector\starsector-core\data\hulls to the file ship_data.csv and change its stats like HP, armor, and shields to 1 so that it just pops the first time you sneeze at it.
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xenoargh

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Re: is it possible to remove a shiptype from the game?
« Reply #2 on: April 08, 2021, 02:18:04 PM »

Yes.  Open data/world/factions/default_ship_roles.json with a text editor.

Find these two lines:

      "doom_Strike":5,
      "doom_Support":5,

Remove them. 

In the same folder, open up tritachyon.faction with a text editor, and remove the lines that say:

"doom",

That will, more-or-less, remove the Doom from campaigns. You will need to start a new game to test these changes out.  As usual, when modding your core game... back things up first, or build these changes as a mini-mod.

But, honestly, it'd be about as easy to just nerf the Doom into the ground, if it's that annoying, lol.  Just... idk, set the rate at which it has to leave Phase Cloak to zero, or something; problem solved.
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Rauschkind

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Re: is it possible to remove a shiptype from the game?
« Reply #3 on: April 08, 2021, 02:33:05 PM »

no, making it useless would suck. fight with fleets having doom then would be much to easy. id rather see it gone entirely then to make it harmless.
having to start a new game hurts :(

thanks a lot for your help!
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