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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Kazeron Navarchy v1.2  (Read 16501 times)

Oni

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Re: [0.95a] Kazeron Navarchy v1.2
« Reply #30 on: June 06, 2021, 10:39:23 AM »

So is it safe to add to an ongoing game?
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Arcagnello

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Re: [0.95a] Kazeron Navarchy v1.2
« Reply #31 on: June 06, 2021, 12:06:37 PM »

As far as I know, yes!
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

PreConceptor

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Re: [0.95a] Kazeron Navarchy v1.2
« Reply #32 on: June 10, 2021, 11:57:37 AM »

This mod gets me one step closer to having a fleet composed only of different flavors of Odyssey. Good stuff.
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Speeda325

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Re: [0.95a] Kazeron Navarchy v1.2
« Reply #33 on: June 25, 2021, 03:23:17 AM »

judging from the description of the hullmod. i assume this is like the 14th battlegroup, such that they can't be constructed but salvaged. the text makes it a little ambiguous if that is the case, maybe adding a line that mentions that its a survivor or they cant be reproduced like the 14th Battlgroup.
it does imply that already mentioning "Pre-collapse" but it can be interpreted that Kazeron has Pre-collapse techniques that they still use

Also is this Vanilla friendly to the lore?
« Last Edit: June 29, 2021, 05:37:15 AM by Speeda325 »
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PeachPatrol

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Re: [0.95a] Kazeron Navarchy v1.2
« Reply #34 on: July 13, 2021, 07:38:58 AM »

14th battlegroup blueprints are in the game. In fact, almost all of the blueprints are pre-collapse, so I don't see how having blueprints for these ships isn't lore friendly.

The only ship that is "lost to time" in the game is the XIV Legion. Even then it has a blueprint in the game.
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