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Author Topic: [0.9.1a] Anvil Industries V1.3.6: Its dead jim...  (Read 149515 times)

BigBeans

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Massive quality improvement, loving it.
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connortron7

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Massive quality improvement, loving it.

Thank you! Im happy to hear it.

Zarge

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download link seems broken =\

works fine on my end and nobody else has seems to have the problem, must be on your end.

hmm seems it was something with my isp, tethered my phone and was able to download fine, oh well, problem solved =) thanks
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Sick Puppy

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The specter ship can't be made via custom production it just sits in queue. Any reason for this?
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connortron7

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The specter ship can't be made via custom production it just sits in queue. Any reason for this?

thats weird, ill fix that when i get a chance and send a patch out. sorry  :'(

connortron7

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The specter ship can't be made via custom production it just sits in queue. Any reason for this?

thats weird, ill fix that when i get a chance and send a patch out. sorry  :'(

welp after an ungodly amount of time trying to see what the problem was i not only found nothing but the custom production made it just fine, so i have no idea whats wrong on your end. sorry.

EDIT: are you on the latest version? That might be a problem from an older update.
« Last Edit: February 06, 2020, 03:49:09 AM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries(V:0.9.3) Minor fix update.
« Reply #66 on: February 07, 2020, 01:14:45 PM »

Minor update out with fixes.

update (0.9.3a)

this update wont break saves but the last one did so if you are 2 updates behind it will BREAK SAVES

fixed anvil pirate ships tech/manufacturer.
added mining strength to the M21 Light Blaster and Bastion for nex.
Fantasma now has a description.
added grand fleet start to anvil industries for nex. (big salvage and survey fleet lead by a bastion)
fixed it crashing sometimes on the title screen due to missing ship variant.

Lawkey

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Re: [0.9.1a] Anvil Industries(V:0.9.3) Minor fix update.
« Reply #67 on: February 11, 2020, 11:52:43 PM »

Good mod and I like the sprite of Exalted.
but i think something are a little OP.
There is no vanilla medium energy weapon which has relatively long range like halvete with high dps,even excellent damage/flux.its dps is even higher than cepc of shadowyards.
And the new Bastion:a good shield which is much better than the Conquest,higher flux capability than Conquest,higher top speed and even Damper Field.and surveying equipment,salvage gantry.it could do everything!
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connortron7

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Re: [0.9.1a] Anvil Industries(V:0.9.3) Minor fix update.
« Reply #68 on: March 24, 2020, 12:19:16 AM »

Good mod and I like the sprite of Exalted.
but i think something are a little OP.
There is no vanilla medium energy weapon which has relatively long range like halvete with high dps,even excellent damage/flux.its dps is even higher than cepc of shadowyards.
And the new Bastion:a good shield which is much better than the Conquest,higher flux capability than Conquest,higher top speed and even Damper Field.and surveying equipment,salvage gantry.it could do everything!

sorry for late reply! ill look into tweaking the halvete a bit. and the bastions been nerfed for this upcoming update(as with all my caps and their overly high flux caps)

speaking of which its nearing its finale stage, big reworks and a new mini faction! (last one i swear) the Blackjack Mining Syndicate, they will have durable civ ships, a few strong mining weapons and they'll be buddies with the pirates and only at war with the path.

(also have a small shippack in the works as anvils reaching a good amount of ships and id like to not go crazy)
« Last Edit: March 24, 2020, 12:29:56 AM by connortron7 »
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Mondaymonkey

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Re: [0.9.1a] Anvil Industries(V:0.9.3) Minor fix update.
« Reply #69 on: March 24, 2020, 12:57:17 AM »

I've been looking for a lore-friendly balanced ships/weapons mod.

Well, it is 100% a lore-friendly visual design.

Is it balanced? Is it braking the game spirit? Someone convince me please, I am tired of doubts.
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I dislike human beings... or I just do not know how to cook them well.

connortron7

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new thicc af update! as always its a save breaker, if anythings wrong hmu.

changes
Spoiler
update (1.0.0)
WILL BREAK SAVES

added the Blackjack Mining Syndicate with several new ships

added the plasma caster medium energy weapon
added the carrion class combat rig
added the brute class pirate assault cruiser
added the keg class combat tanker
added the M71 asteroid cracker large energy
removed chariot mk2
re-colored the condor and tarsus AP and gave them to Blackjack
removed the  mule AP (might return in my shippack)
re-added the lucerne class battleship with new sprite!!!!!
gave the prince and princess overhuals with new sprites
ovarhauled the voyager. new sprite, now a combat focused salvage ship.
overhauled the rapier. new sprite, now filling its role as a frigate killer more heavily
moved skarseld next to haven
gave the Outlaws TPC a description
fixed sabers description not showing up
fixed prince and princess frigates showing up as destroyers
fixed the rapiers description having a removed ships description within it
stopped regular convoy from joining combat

added exalted subsystems to all exalted ships and removed delicate machinery

ignition beam:
gave it a new sprite and renamed it to the ecto beam.

needle beam:
changed it into a heavy burst beam

bastion:
lowered maneuverability
changed shield efficiency from 0.7 to 1.3
decreased max flux from 25000 to 18000

varna pd laser:
changed damage type to frag

eidolon:
decreased max flux from 28000 to 24000
decreased max hull points from 19000 to 16000

Odyssey (EX):
decreased max flux from 23000 to 18000
decreased max dissipation from 1600 to 1000
removed solar shielding

fantasma:
decreased max flux from 11000 to 7500

quiver:
decreased max flux from 7500 to 6000
decreased max dissipation from 350 to 250
decreased max cargo from 600 to 350

phylactery:
removed ground support package

hatchet:
increased max speed from 70 to 90

chairot:
replaced system with maneuveringjets
increased max speed from 55 to 65
edited sprite

flail:
removed nav relay

saber:
replaced m21 light blaster with a light duel machine gun
reduced max fighter number from 3 to 2
reduced ordinance cost to equip to 20 from 22
increased max hull from 550 to 750
increased max hull from 150 to 200

stake:
decreased max hull from 650 to 500
decreased max armor from 120 to 100

stallion:
removed shielded cargo holds

specter:
decreased max flux from 27000 to 22500
removed automated repair unit

wasp (EX)
changed name to delusion
reduced fighter number to 5 from 6


kingdom:
decreased max speed from 45 to 30
decreased max flux from 23000 to 19000
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BigBeans

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Very nice  :)
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Alluvian

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new thicc af update! as always its a save breaker, if anythings wrong hmu.

Warwagon seems to be MIA. Only the entry in descriptions.csv, the ship image (and meme) seem to be present in the folder structure.
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connortron7

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new thicc af update! as always its a save breaker, if anythings wrong hmu.

Warwagon seems to be MIA. Only the entry in descriptions.csv, the ship image (and meme) seem to be present in the folder structure.

oh dear idk how i managed to forget to actually add it. ill send a patch out in a day or so when i have the time, sorry about that

Rpitre

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I cant run the mod anymore it keeps telling me that there's missing ship hulls like the anvil_chariot_mk2. Before it worked and it was easily my favorite mod but now I cant play it. If anybody has a solution for that then I would be happy to read it.

Thank you

Rpitre
« Last Edit: March 30, 2020, 03:51:01 PM by Rpitre »
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