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Author Topic: [0.9.1a] Anvil Industries V1.3.6: Its dead jim...  (Read 149803 times)

Sozzer

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Re: [0.9.1a] Anvil Industries ship pack (V:0.4)
« Reply #15 on: October 21, 2019, 06:26:22 PM »

Would you be at all offended if I played around with some of the sprites, tried alternative approaches to the same concepts/silhouettes? With my exceptional lack of taste I actually like several of the concepts here, and feel like it'd be interesting to mess with them a bit.
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connortron7

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Re: [0.9.1a] Anvil Industries ship pack (V:0.4)
« Reply #16 on: October 21, 2019, 06:30:15 PM »

Would you be at all offended if I played around with some of the sprites, tried alternative approaches to the same concepts/silhouettes? With my exceptional lack of taste I actually like several of the concepts here, and feel like it'd be interesting to mess with them a bit.

Uhh sure that's fine! Just dont like copy and reupload as a separate mod or somethin obviously lol

connortron7

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Re: [0.9.1a] Anvil Industries ship pack (V:0.4)
« Reply #17 on: October 29, 2019, 02:45:38 AM »

Working on the next update and will be out in a week or so.
AP ships will be getting heavy balancing as they are to powerful, making a few sprite edits and bringing 4 new ships to the roster.
Doing a playthrough primarily using my own ships and have spotted a few other problems and such that will be getting fixed.
« Last Edit: November 01, 2019, 11:42:50 PM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries ship and (1)weapon pack (V:0.4)
« Reply #18 on: November 02, 2019, 05:11:08 PM »

Anvil V:0.5 out now!
https://www.dropbox.com/sh/3ueqbb6n4k1mhpp/AADGDf4LEJEpUXp4YtWB0nqca?dl=0

changes
Spoiler
V:0.5
Added bandit class pirate destroyer
added eagle AP
added emperor class battleship to remnant fleets
added sword class assault cruiser
added shield maiden class modular battlecruiser
added the estus assault gun

(note: none of the new ship descriptions have been proofread by SerraTangoDelta so expact lesser quality for now)
 
made ship catalog not look horrible and grossly white
 
quiver:
increased price from 57000 to 64000

hawkeye:
actully shows up ingame!!! (whoops)

voyager:
fixed min crew being 1 (now 100)
decreased max ordnance points from 125 to 105

hammer:
updated sprite
increased max dissipation from 450 to 650

kingdom:
removed side hangers

halberd:
changed sprite color

enforcer AP:
removed reinforced bulkheads
increased CR to deploy from 12 to 14

lasher AP:
decreased max flux from 2500 to 2100
decreased max speed from 150 to 135
decreased shield arc from 280 to 222
increased shield efficiency from 0.7 to 0.8
decreased max crew from 65 to 60
removed reinforced bulkheads

legion AP:
decreased armor from 1750 to 1650
decreased speed from 40 to 35
increased shield efficiency from 0.8 to 0.9
removed reinforced bulkheads

mule AP:
decreased shield arc from 240 to 220
decreased max ordnance points from 85 to 65
increased CR to deploy from 10 to 12
decreased mac cargo from 200 to 100
removed shielded cargo holds
removed reinforced bulkheads

[close]
« Last Edit: November 03, 2019, 12:23:38 AM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries ship and (1)weapon pack (V:0.5.1)
« Reply #19 on: November 06, 2019, 06:16:04 PM »

coming soon to theaters near you! (hopefully)

connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.6)
« Reply #20 on: November 08, 2019, 04:44:21 AM »

update!
changes
Spoiler
V:0.6
(UPDATE WILL BREAK SAVES)

added tyrant class battleship to pirate fleets
added the rare hammerhead (G)
added the hatchet class heavy frigate
added the soldier class escort frigate
added venator class star destroyer
added the blast gun
added mortar class artillery cruiser


the Hawkeye utility drone FINALLY now shows up in fleets and markets!!!

all Anvil Pride (AP) ships: added pride bulkheads custom hullmod

ember:
added 2 small missile mounts
increased ordnance points from 85 to 90

convoy:
decreased max cargo from 900 to 800
decreased max fuel from 1200 to 1000

kingdom:
removed 2 flight decks (was 6 now 4)
removed expanded deck crew
increased max flux from 18000 to 23000

mule AP:
re-added shielded cargo hold
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StrikeEcho

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.6)
« Reply #21 on: November 08, 2019, 05:11:53 AM »

Love the look of the Venator, I was wondering if there was the possibility of adding a hardpoint at the front? There were quite a few Venators with a additional SPAH-T cannon mounted there.
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connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.6)
« Reply #22 on: November 08, 2019, 08:10:04 AM »

quick hotifx!
venator, legion AP and kingdom should have higher spawn rates now. had a typo in a file my bad!


Love the look of the Venator, I was wondering if there was the possibility of adding a hardpoint at the front? There were quite a few Venators with a additional SPAH-T cannon mounted there.
ill definitely keep that in mind!

connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.6.1)
« Reply #23 on: November 13, 2019, 09:18:55 AM »

new update coming in a few days! new ships, 2 similar but new custom ship systems and a new weapon thats not just a reskin this time!.



connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7)
« Reply #24 on: November 16, 2019, 12:24:56 PM »

update! brings big balances and high tech ships. (no faction yet, havin problems :()
WILL BREAK SAVES
changes
Spoiler
V:0.7
major balance update thanks to captain trek

added critical power surge ship system
added volatile rounds ship system
added halvete cannon [medium energy]
added lich class ??
added geist class phase destroyer
added cudgel class heavy phase rig
added wolf (EX)


following ships have had their systems replaced by volatile rounds.
:mortar
:sword
:hatchet

following ships have had their systems replaced by critical power surge.
:empress (was emperor) (good luck! you're gonna need it)

halberd:
removed insulated engine assembly

tyrant:
decreased max hull from 19000 to 10000

quiver:
increased DP from 10 to 16
decreased max burn from 7 to 8

mortar:
decreased shield arc from 200 to 100
changed shield type to omni
fixed spelling error in name

bandit:
decreased peak CR time from 420 to
decreased max speed from 70 to 65

legion AP:
replaced the 2 large composite mounts with ballistic

venator:
increased DP to 55 from 45

bastion:
decreased shield efficiency from 0.7 to 0.9
increased DP to 40 from 35
decreased max ordnance points from 250 to 220
removed flight decks
replaced ammofeed with bastion defence drones

shield maiden:
decreased shield efficiency from 0.7 to 0.8
increased DP to 35 from 25
changed some colors to a blue tint

hammer:
increased DP to 35 from 30

sword:
increased DP to 20 from 15

voyager:
removed salvage gantry

chariot:
increased DP to 12 from 9

enforcer AP:
decreased DP from 12 to 10

morning star:
increased DP to 13 from 10

mule AP:
increased max cargo back to 150 from 100
increased DP to 9 from 7

taurus:
increased DP to 8 from 6

mosquito:
decreased DP from 7 to 5

sheep dog:
removed safety overides

sparrow (P):
increased DP to 5 from 3


emperor:
changed name to empress
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« Last Edit: November 16, 2019, 12:28:02 PM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7)
« Reply #25 on: November 19, 2019, 02:06:52 PM »

Small patch


V:0.7.1

cudgel, lich and geist should all show up in game now.
added odyssey EX (no description yet, might be unbalanced)
« Last Edit: November 19, 2019, 02:17:30 PM by connortron7 »
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connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.1)
« Reply #26 on: November 26, 2019, 04:38:36 PM »

update coming tomorrow, new names for ships that share names with other mods, adding in custom tech/manufacturers. fixing the mess that is the odyssey EX. some general balancing and such.
and of course 2 new *** ships,

connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #27 on: November 27, 2019, 04:16:56 PM »

aaand here we are!

changes
Spoiler
V:0.7.2
WILL BREAK SAVES

added specter
added condor AP
added tarsus AP
added mace heavy cruiser
added the arrowhead heavy bomber wing
added ignition beam small energy
removed the venator (since people mostly hate it)(will prob make it a custom bounty in vayras sector in the future)

added new mission

made separete ship catalogs just because i felt like it




changed names:
halberd to glaive
tyrant to outlaw
ember to rapier
hammer to lucerne
soldier to flail
sheep dog to axe

helvete cannon:
shrunk it a bit as it was to big


critical power surge:
increased extra shield damage taken from 50% to 250%

volatile rounds:
decreased damage bonus from 125% to 75%

odyssey EX:
decreased max speed from 85 to 70
replaced critical power surge with microburn
removed 1 flight deck
decreased max ordinance points from 260 to 250
decreased shield arc from 180 to 90

wolf EX:
decreased max flux from 3000 to 2800
decreased max dissipation from 250 to 200

Lucerne:
removed 1 borer drone and flight deck




plans for next update:
:redo legion AP/eagle AP
:add custom blue burndrive type system for AP ships
:add make another weapon thats not just a reskin
[close]

Supplius Maximus

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #28 on: November 28, 2019, 12:52:30 AM »

Goddammit stop releasing great content and making updates not save-compatible! DAMN YOU! Joking aside, any way to make the update save compatible? I’m willing to modify the mod myself if I have to. Also, while the Venator is rather immersion-breaking and not very polished I think it would be fine as a rare blueprint. Anyway, good job and keep it up!
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connortron7

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Re: [0.9.1a] Anvil Industries ship and weapon pack (V:0.7.2)
« Reply #29 on: November 28, 2019, 01:21:15 PM »

Thank you! And sorry! After those name changes the amount of save breaking updates will lower. And unfortunately it would take like an hour or so of changing to make this update save compatible (;_;)
And maybe ill make it a rare bp, ill have to think on it
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