Small Bug report:Hello, really loving how unique the ships and weapons are from this mod, but I've encountered a
Fatal Null crash during ship combat specifically when the
Rhino ship gets in range (more details below). I will post whatever you want from the log file, it's just I don't know what i'm looking for. If you need something from it just let me know what and where I can find it.
The problem is with the Rhino ship and only crashes when the ship gets in range to start attacking. I've narrowed down what I believe to be the cause and
it seems to crash when you have the drill linked with other weapons set to autofire. As long as the drill is on its own hotkey the crash doesn't occur and everything works fine. The current setup that causes the crash that I've tested is: Drill > Plasma Flamer > Plasma Flamer [Linked | Autofire]. This causes a crash as soon as the ship tries to fire its weapons.
I believe the plasma flamers come from the ship/weapon pack mod. It could also just be a mod conflict because I have quite a few of those enabled.
So this isn't a huge issue but I just wanted to point it out so you're aware of it.

Modlist:
All the Libs, Adjusted Sector, ApproLight, Aresenal Expansion, Autosave, Better Colonies, Capture Officers/Crew, Combat Analytics, Combat Chat, Commis.. Crew, Console Commands, Diable Av, ED Shipyrd, Gates Awakened, HMI, Hullmods Exp, Indus Evol, Kadur, Terra, Missing Ships, Neutrino, Nexel, Ruthless Sec, ScalarTech, Ship/weapon Pack, SkilledUp, Starship Legends, Supply Forging, Terraforming/Station Construc, Transfer All Items, Unkn Skies, NewGamePlus, Vayra Sec, Vayra Ship Pack