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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: [0.97a] Custom Start  (Read 6228 times)

Lemril

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[0.97a] Custom Start
« on: February 04, 2024, 10:44:01 AM »



Features
Add a custom start that allow you to choose the starting ships from a predefined set.


Requirements
None


Compatibility
Compatible with all mod except mod that change the start.
I added the new game choice in postion 8 (information for modder)

I should be compatible with futur version

You can remove it without problem in an existing save.


Notes
It's my first mod, don't hesite to comment about it.
It is fairly simple to modify the mod to add the ship that you want, you have all the variant name in the directory starsector-core\data\variants
You should be abble to put the name of variant added by other mods


Changelog

1.0 first version
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Not_a_cat

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Re: [0.97a] Custom Start
« Reply #1 on: February 04, 2024, 11:10:22 AM »

Downloaded the mod it works great however I cannot help but think that Nexerelin did it better what I would love to see instead is additional archetypes such as merchant / pirate / rouge general which leads to set of pre-defined ships which you can than edit like it's done in Nexerelin

Anyway great work keep it going here is a picture of cat
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Lemril

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Re: [0.97a] Custom Start
« Reply #2 on: February 04, 2024, 02:39:23 PM »

Thanks for the message, I will lock into it (when I have time).
I didn't try to understand how it is done because I never try the mod and it may be harder to understand and adapt (because its big with lots of rework)
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Dykarius

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Re: [0.97a] Custom Start
« Reply #3 on: April 17, 2024, 05:33:13 AM »

Hello,

I like your mod, I was looking for something custom to start my game without having to use the big smoky factory that is Nexerelin. As "Not_a_cat" mentioned, it could make it better if you made preset yourself with some kind of "lore" (pirate, merchant etc) + the custom way.

I have a question for the mod : do it start the game in easy mod or normal mod ? Because each time I try to launch a game, it skip the difficulty setting and go directly to the tutorial/skip tutorial choice.

Thx
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Great Wound

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Re: [0.97a] Custom Start
« Reply #4 on: April 17, 2024, 07:59:11 AM »

Looks good, I was hoping to get in to an infinite loop of adding more ships but you beat me. ;D

From a mod compatibility point I don't think you strictly need to specify a unique number, it's just for ordering. In mine I've got both set as number 7 and they come up as separate options:
Spoiler
[close]

Not sure if you're aware but you can also add additional skill points and unlock skills, you can even play around with starting systems and locations.

Code: more skill points
NGCAddCharacterPoints 1
AddTextSmall "Gained 1 additional skill point" good
SetTextHighlights "1 additional skill point"

Code: Automated skill unlocked at lvl 1
AddTextSmall "Acquired Automated Ships skill" good
SetTextHighlights "Automated Ships"
NGCSetSkill automated_ships 1


I have a question for the mod : do it start the game in easy mod or normal mod ? Because each time I try to launch a game, it skip the difficulty setting and go directly to the tutorial/skip tutorial choice.
Normal Difficulty.

And you can figure out how to add/unlock hullmods let me know, I've been having a play with my KoC and can't get it to work...

Dykarius

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Re: [0.97a] Custom Start
« Reply #5 on: April 17, 2024, 12:02:55 PM »


I have a question for the mod : do it start the game in easy mod or normal mod ? Because each time I try to launch a game, it skip the difficulty setting and go directly to the tutorial/skip tutorial choice.
Normal Difficulty.

And you can figure out how to add/unlock hullmods let me know, I've been having a play with my KoC and can't get it to work...

Thx !

And now I discovered new mod with the KoC
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Lemril

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Re: [0.97a] Custom Start
« Reply #6 on: April 17, 2024, 10:51:24 PM »

Hello,

I like your mod, I was looking for something custom to start my game without having to use the big smoky factory that is Nexerelin. As "Not_a_cat" mentioned, it could make it better if you made preset yourself with some kind of "lore" (pirate, merchant etc) + the custom way.

I have a question for the mod : do it start the game in easy mod or normal mod ? Because each time I try to launch a game, it skip the difficulty setting and go directly to the tutorial/skip tutorial choice.

Thx

Hi, I set it by default at normal difficulty. I had some difficulty to let choose the difficulty, and I supposed that every one that play with mods will chose normal.


thanks for the information "Great Wound" I didnt know for the for the skill point
« Last Edit: April 17, 2024, 10:54:54 PM by Lemril »
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Atalis14

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Re: [0.97a] Custom Start
« Reply #7 on: May 19, 2024, 02:22:02 AM »

Perfect, the mod is working really fine, i have even seen how to choose/add another ship out the default list you've made;

but i wish to know: how can i add a ship from a mod (like, say, the missing ships mod), so could you explain that to me ?

i tried to import the files of the hulls and mods/augment from the mod, inside the core but it crashed :s
(Of COURSE i had made a save of it before trying so)
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Lemril

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Re: [0.97a] Custom Start
« Reply #8 on: May 26, 2024, 12:06:01 AM »

Hi,

I sorry I dont know, I am new at modding, (this is my first mod) and I never yet used modded ship.

I am curious how you where abble to add another ship for the default list, I wanted to let peoples have some choice of size and composition but I didnt want to make big list.
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Atalis14

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Re: [0.97a] Custom Start
« Reply #9 on: June 12, 2024, 04:13:31 PM »

for now, i have added a paragon elite (2 times )and a set of TWO balanced Apogee class; so only core ships, and with variant too to make sure of some mods being in there. for that i simply searched their "id" , swaped some detroyer ship with them and voilĂ  :)
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Def16

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Re: [0.97a] Custom Start
« Reply #10 on: August 28, 2024, 07:19:48 PM »

such as merchant / pirate / rouge general
This is what I'm looking for: Traitor Start

You've taken a fleet of warships and probably somebody's money.  Run. You are now one of those bounties that pop up all the time.
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