Autopulse on the turrets are really easily distracted... watching a Paragon unleash 45 rounds of autopulse against a distant fighter and missing is depressing. Autopulse on the front is good though!
That weapon probably just needs a STRIKE, USE_VS_FRIGATES tag added to it.
(At the risk of sounding like a broken record
)
I have been saying for a while now that I think alpha strike weapons are wasted on fighters too much just in general. I really think it's one of those things the AI will never get right because the potential variance of each situation is stacked so heavily toward a pendulum of "oh that was nice!" and "why on earth did it do that?!" response from the player. The AI needs to be more willing to rely on a binary behavior between weapon types because that is easier for the AI to grasp and create a "works in all situations" kind of feel. You know what you will get out of it almost no matter the context and so
you, as the player, can plan your strategies reliably around expected results. Otherwise there are too many specific situations where it feels off or even, at worst, a wasted opportunity that can invoke frustration.
Trying to have the AI be really smart about strike weapons often makes it seem dumb instead (when it really isn't).
(I do like the idea of hybrids, but on the AI level hybrid weapons need their own tag. That tag should operate like current strike weapons and strike weapons just simply shouldn't be used on fighters at all imo. The player can, of course, and that in-and-of-itself is fine. That's one of the reasons we are all "hotshot pilots" as players. We do things standard pilots would never do.)