Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
CARE TO ELABORATE
Quote from: Trylobot on June 09, 2011, 12:00:22 PMCARE TO ELABORATE
Why has a developer ever needed any reason other than "it looks bloody awesome"?
you got THE DAILY DOUBLE! the question: Because your ship is so slow, your fleet has left you behind to attack, only to find an onslaught waiting for them. They are getting torn apart while you are forced to simply sit and wait as your ship slowly catches up. What can you do to mitigate this scenario?
Actually I was looking at the plausibility of 100% efficient (damagewise) shields, but they have over 100% upkeep (so they generate flux when active), just as a hull attribute in itself - not sure how well the AI would be able to manage that though.