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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Settings.JSON List of things i have enjoyed editing so far :)  (Read 14837 times)

Bob69Joe

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #15 on: November 25, 2019, 12:14:25 PM »

"shipSellPriceMult":.8,                            ( default is 4. So effectively doubled the sell price of ships )
"hullWithDModsSellPriceMult":0.4,          ( Default is 2 , so see above )

This has actually made me realize how much money I've been wasting holding onto ships, being eager to pull each and every ship possible along to a planet although the cost in supplies to repair them or just to maintain them enough for the trip was worth much more. With all the appropriate leader traits and three salvage gantries and three drone tenders in my fleet, I grab much more wealth salvaging most ships, low-techs and pirate hulls than I had been selling them.
Code
Resource recovery effectiveness: 214%
+100% Heavy machinery available
+50% Salvaging skill
+64% Fleetwide salvaging capability
x1 Crew available
Your fleet also has a 50% bonus to the amount of fuel recovered, and a 50% bonus to the number of rare items found.
I've actually been desperate for another source of supply besides the markets where my mission earnings barley break even with the resupply but by salvaging ruined ship hulls and having my fleet and leader traits, that turned right around. Now I'll only bring back the largest hulls and better tech ships, spend a few days in orbit to repair them the best my fleet can and sell them with these settings values.
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Tackywheat1

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #16 on: November 25, 2019, 04:46:39 PM »

I made similar changes in terms of the ship sell multiplier.

I raised max player level to 103 (via the mod so it is actually obtainable)

I increased AI ship in fleet to 100 and also increased the doctrine fleet size multiplier (so bigger fleets of stronger ships)

Increased player max fleet size to 50

Raised max battle size to 1k

Buff to armor longevity (very low minimum damage), decreased residual armor multiplier

Many minor buffs to many weapons

major PILUM rework

Overall buffs to missile HP

faster harpoons

buffs to heavy burst laser and paladin PD (seriously these are useless)

reworked lances (shorter burst period, better effectiveness vs armor, similar DPS as before)

Slight buffs to all beams

Autopulse laser buffs

Minor pulse laser damage buff

minor IR pulse laser damage increase

vents add 25 to dissipation rather than 10 (huge right)

heavy and light needlers act like storm needlers (constant dakka)
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Rpitre

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #17 on: June 01, 2020, 04:48:43 PM »

Hi I would like to know where you found the config.json. I want to change the base tarrifs but I cant find it.



Thx for your work


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pedro1_1

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #18 on: June 01, 2020, 06:02:44 PM »

Hi I would like to know where you found the config.json. I want to change the base tarrifs but I cant find it.

going from the starsector folder:

Starsector->starsector-core->data->config->settings.JSON
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n1Z0

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #19 on: June 03, 2020, 06:51:18 PM »

It seems as though each mod has its own Settings.JSON. My question is: Do I edit the one in the game folder, then check to see that an installed mod does not change it. I imagine that the game has some kind of load order which just overrides information from the previous file that it read?
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Bob69Joe

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Re: Settings.JSON List of things i have enjoyed editing so far :)
« Reply #20 on: September 13, 2020, 09:59:59 PM »

Tackywheat1
I made similar changes in terms of the ship sell multiplier.

I raised max player level to 103 (via the mod so it is actually obtainable)

I increased AI ship in fleet to 100 and also increased the doctrine fleet size multiplier (so bigger fleets of stronger ships)

Increased player max fleet size to 50

Raised max battle size to 1k

Buff to armor longevity (very low minimum damage), decreased residual armor multiplier

Many minor buffs to many weapons

major PILUM rework

Overall buffs to missile HP

faster harpoons

buffs to heavy burst laser and paladin PD (seriously these are useless)

reworked lances (shorter burst period, better effectiveness vs armor, similar DPS as before)

Slight buffs to all beams

Autopulse laser buffs

Minor pulse laser damage buff

minor IR pulse laser damage increase

vents add 25 to dissipation rather than 10 (huge right)

heavy and light needlers act like storm needlers (constant dakka)
[close]
Post your settings.
« Last Edit: September 13, 2020, 10:01:50 PM by Bob69Joe »
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