One feature I would much appreciate is an option in the settings file to set a minimum level of effectiveness for tech mining. I can adjust the decay rate of tech mining effectiveness, or eliminate decay entirely, but that makes tech mining perhaps a bit too powerful in the long term, since with time, the player could accumulate a very large quantity of blueprints that way. Instead, could we perhaps get a line that could let the player set a minimum effectiveness of tech mining that it will not decay past? Perhaps 0.1 or 0.2 effectiveness would be a good starting number, that way tech mining is never completely useless which it will eventually become with unlimited decay potential.
Perhaps it wouldn't matter as much as I think it would, but I'd like some sort of reassurance that tech mining is never completely worthless, nor is it the best option on a planet after it's ruins are exhausted.