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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)  (Read 234894 times)

Madbadger2

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Re: [0.97a] Unofficial New Game Plus 2.3.0 (2024/5/19)
« Reply #135 on: May 20, 2024, 11:05:02 PM »

Crash on startup with 2.3.0.  Looks like it is looking for LunaLib, which I do not use and was not needed for the previous version.

Edit: The previous version I was using was contained in the UNGP_2.2.0_EN.zip. Looks from the changelog that there might have been another version after that that wasn't linked to when I downloaded UNGP about 2 months ago, not sure. Because the changelog notes "Now compatible with LunaLib. The Lunalib's settings will have the priority." But that was for a version 2.2.1 from clear back in May of 2023.

147411 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
java.lang.NoClassDefFoundError: lunalib/lunaSettings/LunaSettingsListener
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:24)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: lunalib.lunaSettings.LunaSettingsListener
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
« Last Edit: May 20, 2024, 11:41:21 PM by Madbadger2 »
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Zagszy

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #136 on: May 23, 2024, 11:30:30 PM »

Hi Originem, using your mod when I get this crash when a hostile fleet from Phase Lab intercept my ship. I have John Wick specialist mode enabled. Please let me know if I can provide additional information, here is crash log:

java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.ai.FleetAssignmentDataAPI.getTarget()" because "assignment" is null
   at ungp.impl.rules.fleet.UNGP_JohnWick.advanceInCampaign(UNGP_JohnWick.java:25) ~[?:?]
   at ungp.scripts.campaign.everyframe.UNGP_CampaignPlugin.advance(UNGP_CampaignPlugin.java:160) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Fleet who intercepted me wanted information on Arms Dealer I bought weapons from.
« Last Edit: May 23, 2024, 11:40:38 PM by Zagszy »
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Hyperkayak

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #137 on: September 28, 2024, 11:47:56 AM »

Is this compatible with BetterSaves?
It doesn't seem to recognize that I made a save point and would let me inherit exactly nothing.


EDIT: You must disable BetterSaves to inherit a save point. I don't know if it's the way the saves are restructured or the fact that it immediately copy-saves on newgame load.
« Last Edit: September 28, 2024, 12:28:55 PM by Hyperkayak »
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Shoat

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #138 on: September 28, 2024, 01:14:36 PM »

Quick question:

This mod features the option to have a global passive +3% time scale buff.
Does anyone know if passive time scale buffs like these stack (and if so, how they stack and what restrictions there are)?

Say I have the global 3% time scale buff from UNGP active, and then (from another mod) my ship gets some more time scale buff from a hull mod, does that stack?
What about bonuses from an officer or AI core that has a time scale buffing skill?
And do passive time scale bonuses stack with active ones (say the scarab's ship system, or phase cloaking)?
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cake

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #139 on: December 16, 2024, 04:13:02 PM »

yes they stack, but even with I think it's omega, the 12% tidi barely makes a difference.
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Deltys

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #140 on: January 25, 2025, 05:25:29 PM »

Hey, I honnestly like your mod but please, add an option somewhere so we can modify rules mid game and whenever wewant.
I'm stuck with the collector trait and this annoying cash sound whenever I destroy a ship :'( :'(
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Deltys

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #141 on: January 25, 2025, 05:56:26 PM »

Hey, I honnestly like your mod but please, add an option somewhere so we can modify rules mid game and whenever wewant.
I'm stuck with the collector trait and this annoying cash sound whenever I destroy a ship :'( :'(

Welp, corrupting the .ogg making the sound was enough
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Poxil

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Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« Reply #142 on: March 19, 2025, 08:46:57 AM »

Is there a way to disable phase ships from appearing in the Sim?
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