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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)  (Read 216269 times)

RainmanUSMC

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #105 on: July 04, 2023, 07:27:17 AM »

Similar error, but campaign tag for me
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Zalpha

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #106 on: July 14, 2023, 02:00:33 PM »

Awesome mod that is fun to play with. I enjoy how the positive change up the game.

One point though, the -4 summon phase ship debuff shouldn't summon phase ships onto phase ships. What I mean is I cleaned up the battle field of default ships but the summoned phase ship was to causious and fast, ghosting my slow ships that were left in the battle. It then keeped on summoning more and more phase ships. I could kill them but not the speedy one. I won only due to it running out of CR. If you keep it as is I recommend changing it to a - 5 mod.
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Smilein

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #107 on: August 16, 2023, 10:54:40 PM »

Maybe I'm just misunderstanding but how do I get rid of or at least fix the nexerelin UNGP additions? im trying to do a challenge but for some reason UNGP insists on turning my yang into one of the negative rules from nexerelin. This leaves me with only 1 positive rule in the end (even though I had to take a lot mroe negative rules to get the minimum rule thing, much more than required by the challenge).
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JoeGillianmk2

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #108 on: August 27, 2023, 07:09:17 PM »

I also have the the same crash error with this mod. I can't seem to get it to work.

64688 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_CombatTag
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more
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gundam001

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #109 on: September 04, 2023, 07:29:47 PM »

I also have the the same crash error with this mod. I can't seem to get it to work.

64688 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_CombatTag
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more

same  :'(
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Wispborne

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #110 on: September 14, 2023, 09:21:20 PM »

java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
This error is caused by using outdated mods that leverage UNGP, not by UNGP itself.
Make sure you aren't using an outdated version of Approlight that has been 'hacked' to work on 0.96a.
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

JoeGillianmk2

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #111 on: September 15, 2023, 09:07:03 PM »

java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
This error is caused by using outdated mods that leverage UNGP, not by UNGP itself.
Make sure you aren't using an outdated version of Approlight that has been 'hacked' to work on 0.96a.

Cool, But I don't use Approlight. Any ideas on how to figure out which mods would leverage UNGP?
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WillDigForFood

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #112 on: September 21, 2023, 05:10:45 PM »

Hello, I feel like the "Technological Revolution" OP increase scaling with your fleet's size is really problematic, after playing a bit with it I've found out that whenever I go out to scavenge and pick up new ships the game would suddenly remove stuff from my ships to account for the decrease in OP while I was in the middle of nowhere including important hullmods like safety overrides.

If you feel like that rule is too overpowered then go ahead and nerf the OP increase %, but please don't make it change with your fleet size, it is extremely annoying to have to refit your entire fleet whenever you pick up some ships after a battle.

Came here to echo what this guy said three months ago.

Always loved the mod, but having my ship loadouts suddenly shift on me in the middle of nowhere is incredibly annoying.

If 4% (where it eventually ends up at) is where you think the endgame balance should be, just please, give us a flat 4% from the get-go without the scaling changes to the rule.
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JoeGillianmk2

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #113 on: September 22, 2023, 10:33:10 PM »

I figured out that the mod Polaris Prime was the problem. Once I turned off the mod UNGP works.
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cake

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #114 on: October 08, 2023, 07:36:27 AM »

hey- so I was looking at the mod, and I just feel like the time dilation rule is just meaningless
1.03 is almost physically not noticable, and that's on the second to last difficulty
I looked into manually changing the stats to be like 1.1 at the least, and I'm stumped- is there any way we can change some of the numbers?
Excellent mod- but phase ghost is also kinda overkill- for the same price as the underwheming tidi perk, the enemy gets infinite phase ships forever, faster than you can kill them
one doom I can maybe handle- a doom and a phase frigate, questionable- 2 dooms? I can't do that at the start of the game
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DF76

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #115 on: October 14, 2023, 03:25:13 PM »

I also have the the same crash error with this mod. I can't seem to get it to work.

64688 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_CombatTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_CombatTag
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more

same  :'(


Seafood Shipworks will cause this error too.
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Aran1

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #116 on: November 08, 2023, 10:32:28 AM »

yin is bugged, it occasionally picks a positive rule instead of a negative one.
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alp7292

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #117 on: December 01, 2023, 10:26:25 AM »

i dont get why this mod is so restrictive it's supposed to be ng+. allow us to pick whatever trait we want with whatever effect strenght we want
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Unknown_spacer_guy

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #118 on: January 09, 2024, 01:00:53 PM »

Hi, Originem, love your mod a lot. I ran into a weird bug/crash/interaction with the UNGP blueprint inheritance system when a save is being carried across multiple updates. My last UNGP save had a lot of ship blueprints unlocked, some of which were only available in certain versions of some mods. It caused a crash when I inherited certain blueprints which I acquired in an old version of a mod I used, and I tried to open ship hull production through a bar event. In my case the problematic ship was the vanilla Derelict Survey Mothership blueprint, which could be acquired in old versions of the Domain Explorarium Expansion mod. Here's the crash log:

Code
13915537 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.command.Oo0O.<init>(Unknown Source)
at com.fs.starfarer.campaign.command.ShipBlueprintBrowser.updateTable(Unknown Source)
at com.fs.starfarer.campaign.command.CustomProductionPanel.restoreTableUIState(Unknown Source)
at com.fs.starfarer.campaign.command.CustomProductionPanel.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.E.I.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.public.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
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XyttheElite117

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #119 on: February 03, 2024, 03:27:13 AM »

Now that, 0.97 has been released, I have a question:

Can I make a copy of my UNGP save inherit data, then install the update for 0.97 (when it comes) and use it for the game? Is it going to work or do I need to start from scratch?
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