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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)  (Read 193801 times)

renegade_sock

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #90 on: September 03, 2022, 01:04:57 AM »

Hi Originem,

I really loved this mod last time I played it but it looks like now I can't set the difficulty to max without having to pick a crazy amount of rules. Is there any way to just pick a few rules, but have the multipliers of Omega difficulty?
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renegade_sock

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #91 on: September 03, 2022, 01:54:45 AM »

Alternately, if you could send me your pom.xml so I can get the correct dependencies for your source code to make the changes and rebuild the artifact, that would be awesome.

Alternately, I'm happy to send you $5 to just quickly make the change and send me the jar

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DanzyDanz

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #92 on: October 03, 2022, 11:13:26 PM »

How to get rid of battle specialization's notifications? Playing on sigma level, it quickly clutters my screen
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Big Bee

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #93 on: October 18, 2022, 09:43:07 AM »

I just wanted to try this mod out, but it seems it has some really weird restrictions which disappointingly prevent me from playing it the way I wanted to.

So if I wanted to play with intensified trait effects, I would have to pick a higher ''difficulty'' but that ALSO requires that I pick more and more rules? Not only do I have to balance out my points to not be in the negative by picking positive traits with no/fewer negative ones, but also I have to, for example, pick AT LEAST 12 traits on Alpha.

This feels like a very odd and unnecessary limitation to me. Surely, it would be better to give the player more control in regards to customizing their own experience. What if someone would like the more intense effects but without having to pick 12-20 rules at the minimum? The point costs already ensure that you'd have to balance things out, and the intensified effects also ensure that the traits will have an increased effect on the campaign, positive or negative.

There already is a ''chosen one'' option for the inheritance stuff anyway, so clearly something like this should not go against the design philosophy of the mod, as that option already enables the player to have a more powerful/universal option if so desired. The lack of a minmum trait count wouldn't even be anything overpowered due to the cost system. At least an option to turn it off in the config file would be really nice.
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Yunru

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #94 on: October 19, 2022, 05:23:52 AM »

I would very much like it if Detente scaled by max fleet size.
I play with very big fleets (100 max), on both sides, so a fixed 15 cap is basically unplayable for me.

TechSupportScammer

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #95 on: February 03, 2023, 09:47:32 PM »

Is it possible to inherit ships (not blueprints),captains and inventory from other saves and transfer them into new ones ?
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HopeFall

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #96 on: March 13, 2023, 06:16:10 PM »

One of my favorite mods (to hack), giving myself undeserved rewards. Keep up the good work.
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HopeFall

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #97 on: March 14, 2023, 02:58:41 AM »

Would love to see less Nerf rules, and more interesting interaction rules. Phasing Ghost and Erineyes Protocol add additional enemies, making it fun and engaging. Giving the enemy massive damage buffs, or making your own ships garbage isn't exactly exciting.
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Koranea

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #98 on: May 02, 2023, 05:22:03 AM »

Its possible to get random rules selection for specialist levels? Trying the mod for time and i'm a bit confused.
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Originem

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #99 on: May 06, 2023, 09:19:18 PM »

Updated.
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My mods


kokuto

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #100 on: May 10, 2023, 04:54:07 AM »

49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnofficialNewGamePlus]
49903 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_PlayerFleetTag
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 21 more

------------

This mod never gave me any crash to desktop errors before in the past for all the time I've used it. This occurred on game startup after the loading bar has finished. Can anyone spot what is the cause for the error?
« Last Edit: May 10, 2023, 04:58:24 AM by kokuto »
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Argoroth

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #101 on: May 11, 2023, 06:03:41 PM »

(error log info)

------------

This mod never gave me any crash to desktop errors before in the past for all the time I've used it. This occurred on game startup after the loading bar has finished. Can anyone spot what is the cause for the error?

Nexerelin currently has a compatibility problem with this mod, it seems like it will be fixed in the official update.
Problem fixed! Nexerelin is now compatible with this mod again.
« Last Edit: May 15, 2023, 03:56:47 AM by Argoroth »
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DoodMcSwood

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Re: [0.95.1a] Unofficial New Game Plus 2.1.0 (2022/8/28)
« Reply #102 on: May 21, 2023, 12:50:30 PM »

I just wanted to try this mod out, but it seems it has some really weird restrictions which disappointingly prevent me from playing it the way I wanted to.

So if I wanted to play with intensified trait effects, I would have to pick a higher ''difficulty'' but that ALSO requires that I pick more and more rules? Not only do I have to balance out my points to not be in the negative by picking positive traits with no/fewer negative ones, but also I have to, for example, pick AT LEAST 12 traits on Alpha.

This feels like a very odd and unnecessary limitation to me. Surely, it would be better to give the player more control in regards to customizing their own experience. What if someone would like the more intense effects but without having to pick 12-20 rules at the minimum? The point costs already ensure that you'd have to balance things out, and the intensified effects also ensure that the traits will have an increased effect on the campaign, positive or negative.

There already is a ''chosen one'' option for the inheritance stuff anyway, so clearly something like this should not go against the design philosophy of the mod, as that option already enables the player to have a more powerful/universal option if so desired. The lack of a minmum trait count wouldn't even be anything overpowered due to the cost system. At least an option to turn it off in the config file would be really nice.

Idk how to change the minimum number of rules, but if you go to:
Fractal Softworks\Starsector\mods\UnofficialNewGamePlus\data\campaign and find UNGP_rules.csv.

Open it up in google sheets, excel, whatever. You can alter the costs of all of the rules to be more "charitable," such that you could pick a bunch of gold rules and *** them away, get a bunch of +1 fluff, or just give yourself massive bonuses to things you won't use in order to meet the minimum requirement for number of rules. The whole process is a little less annoying when you decide how much the rules are worth for yourself imo.   
« Last Edit: June 07, 2023, 09:30:39 AM by DoodMcSwood »
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Cyber Von Cyberus

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #103 on: June 11, 2023, 08:37:41 AM »

Hello, I feel like the "Technological Revolution" OP increase scaling with your fleet's size is really problematic, after playing a bit with it I've found out that whenever I go out to scavenge and pick up new ships the game would suddenly remove stuff from my ships to account for the decrease in OP while I was in the middle of nowhere including important hullmods like safety overrides.

If you feel like that rule is too overpowered then go ahead and nerf the OP increase %, but please don't make it change with your fleet size, it is extremely annoying to have to refit your entire fleet whenever you pick up some ships after a battle.
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gundam001

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Re: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« Reply #104 on: June 15, 2023, 06:44:44 AM »

49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
49764 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnofficialNewGamePlus]
49903 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
java.lang.NoClassDefFoundError: data/scripts/ungprules/tags/UNGP_PlayerFleetTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:468)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   at ungp.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.loadAllRuleInformati on(UNGP_RuleInfoLoader.java:144)
   at ungp.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at ungp.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: data.scripts.ungprules.tags.UNGP_PlayerFleetTag
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 21 more

------------

This mod never gave me any crash to desktop errors before in the past for all the time I've used it. This occurred on game startup after the loading bar has finished. Can anyone spot what is the cause for the error?


It's Fix Yet?
I got too.


335352 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: ungp/api/rules/tags/UNGP_PlayerFleetTag
java.lang.NoClassDefFoundError: ungp/api/rules/tags/UNGP_PlayerFleetTag
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:473)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:405)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   at data.scripts.campaign.specialist.rules.UNGP_RuleInfoLoader.LoadAllInfos(UNGP_RuleInfoLoader.java:144)
   at data.scripts.campaign.specialist.rules.UNGP_RulesManager.initOrReloadRules(UNGP_RulesManager.java:70)
   at data.scripts.UNGP_modPlugin.onApplicationLoad(UNGP_modPlugin.java:33)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: ungp.api.rules.tags.UNGP_PlayerFleetTag
   at java.net.URLClassLoader.findClass(URLClassLoader.java:387)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 21 more
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