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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)  (Read 193799 times)

Originem

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Re: [0.95.1a] Unofficial New Game Plus 1.6.4 (2022/3/4)
« Reply #60 on: April 06, 2022, 11:22:21 PM »

Updated.
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pipikins

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Re: [0.95.1a] Unofficial New Game Plus 1.7.0 (2022/4/7)
« Reply #61 on: April 07, 2022, 06:56:46 AM »

I was just thinking how starsector could use a new game plus and boom this comes up. All works perfectly. Great mod thanks.
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HopeFall

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Re: [0.95.1a] Unofficial New Game Plus 1.7.0 (2022/4/7)
« Reply #62 on: April 07, 2022, 08:45:29 AM »

This is probably incredibly dumb to mention! But I miss the Volturan Lobster rule; I enjoyed picking it when I 'Roleplayed' as Sindrian Diktat during playthroughs. Wish we could see it back, or funny little things like it again.
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Originem

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Re: [0.95.1a] Unofficial New Game Plus 1.7.1 (2022/4/8)
« Reply #63 on: April 08, 2022, 05:53:24 AM »

Bug fixes update~!
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Phantasia

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Re: [0.95.1a] Unofficial New Game Plus 1.7.1 (2022/4/8)
« Reply #64 on: April 10, 2022, 12:56:59 AM »

The Voyager rule should get a clarification on when fuel consumption buff is being applied since it's not particularly clear if it also applies to gate jumping, triggering emergency burn, Nexerelin raiding and invasions when fuel use is involved and Hyperdrive jumps for those using Sundog's mod.

This is probably incredibly dumb to mention! But I miss the Volturan Lobster rule; I enjoyed picking it when I 'Roleplayed' as Sindrian Diktat during playthroughs. Wish we could see it back, or funny little things like it again.
Try completing the challenges ;)
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Originem

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #65 on: April 19, 2022, 03:29:56 AM »

Bug fixes.
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DeCell

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #66 on: April 21, 2022, 03:28:38 PM »

Can i use this to add mods that i cant add ongoing saves?
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mkire

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #67 on: April 27, 2022, 03:17:06 PM »

how do turn on the specialist mode challenges?
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Sythion

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #68 on: May 07, 2022, 12:47:02 PM »

I finished a cycle with Order 66 challenge, however while it unlocked the new rules for that save, the checkpoint being loaded for a new cycle didn't have it unlocked any more. Anything I can do?
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Cheato1

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #69 on: May 13, 2022, 07:41:55 AM »

For anyone using this mod and like me, wanting to reduce the modifier amount while still using omega difficulty for example, I found out you can delete rules from the game and bypass limits by going to the campaign.xml file in saves and near the very bottom is a section that goes:

<st>UNGP_cam</st>

If you delete rules here it removes them from your save while ignoring the limitations. I for example have a game where I have just rule per x and rule in a year so that I get positives as I play at random. You do need to start a new game, select 20 rules and then go to delete some but minor issue. There is also a difficulty bit around here but not sure if that would change the set level or not as I haven't messed with it. Hope this helps!
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Regularity

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #70 on: May 30, 2022, 12:22:47 PM »

Is there a way to hide the HUD shortcut button in the upper left corner?

I keep thinking it's a jump point in the corner of my eye due to the circular glow. And it's not like many people need a shortcut for it on the HUD given how extremely rarely you need to visit the screen (you can only change stuff like once a year, by default).
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IGdood

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Re: [0.95.1a] Unofficial New Game Plus 1.7.2 (2022/4/19)
« Reply #71 on: June 06, 2022, 10:29:29 PM »

I'm not sure what this error means...

java.lang.NullPointerException
   at data.scripts.ungprules.impl.combat.UNGP_InfightingBook$InfightingBookDamageModifier.modifyDamageDealt(UNGP_InfightingBook.java:54)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageDealt(CombatListenerUtil.java:37)
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageDealt(CombatListenerUtil.java:29)
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Originem

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Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« Reply #72 on: June 09, 2022, 05:34:54 AM »

updated...
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soluslord

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Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« Reply #73 on: June 09, 2022, 08:08:50 AM »

Getting a fatal: your UNGP is too old on loading finish after the update
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Originem

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Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« Reply #74 on: June 10, 2022, 12:49:19 AM »

Getting a fatal: your UNGP is too old on loading finish after the update
Actually the bug is not caused by UNGP...
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