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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)  (Read 193766 times)

Originem

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[0.96a] Unofficial New Game Plus 2.2.0 (2023/5/7)
« on: September 20, 2019, 08:18:37 AM »


NEVER COMPATIBLE WITH FAIRYEMPIRE, THANKS

How To Use?
Press Left Control + P

New game cycle!
Screenshots

[close]
1.This mod to some extent makes up for the position of the previous old mod, SaveTransfer. When a player reaches the max level, he/she can record a saving point through the UNGP menu (there is only one saving point in all saves, which could be overwritten). The saving point will save your current credits, blueprints (other than the factory), and the current game cycle number (the new save's game cycle number will be "1").
2.After that, you can start a new game. If you open the UNGP menu within 1 day, you can inherit the saving point, basing on the background you choose, inherit 0~100% of the credits and blueprints , and get extra bonus like skills, skill points and story points.

Specialist Mode!
Screenshots




[close]
1. From the second gamecycle, players can choose to enter the Specialist Mode.
2. The specialist mode is divided into 4 levels: Gamma, Beta, Alpha, Omega.
3. The selection rules have a maximum number of rules, which increases with the specialist difficulty level.
4. Specialist mode offers two types of rules: positive rules and negative rules.
Positive rules: consume Cost points and provide you with different benefits for the rest of the game.
Negative rules: providing Cost points to add heavy obstacles to your game
Specialist mode can only be enabled if the total number of Cost points is greater than or equal to 0 and the number of rules is greater than the specified value.
5. Specialist mode can change rules once a year, once in the beginning by default. However, the specialist level could not be changed during the game.

Dulicate the "saves/common" folder(or just files like"UNGP_inherit.data") to the new relative SS path to get the old save points!

Change Log:
Spoiler
2.2.0 2023/5/7
0.96 compatible.
Modify the package path, please notice:
    data.scripts has been changed to ungp.scripts
    The API is moved to ungp.api
    The implementation is moved to ungp.impl
Now UNGP will show the Fleet composition data automatically.(In fleet tab, like skill tips)
Now support the Golden Milestone Rule.
Still growing up:
    Converted to Golden Milestone Rule.
    Can not gain Milestone rules anymore.
Trade Embargo: Cost +1 -> +2
Technological Revolution now will have a 50% penalty at most while the total dp is above 240.
[close]

Credits:
Originem for total mod.
Fax, RUA, Histidine for translation.
Light of Shadow, Helai for icons.
Haixian Group for ideas.
Special Thanks: Game-icons.net,15.ai
« Last Edit: May 07, 2023, 08:20:54 AM by Originem »
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L:atte Mint

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #1 on: September 20, 2019, 09:31:10 AM »

Owwwwwwwwwwwwwwwwwww, this one ROCKS! yep.
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Vherkin

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #2 on: September 20, 2019, 06:06:33 PM »

Sound good. Thanks you !
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PyroFuzz

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #3 on: September 20, 2019, 06:43:50 PM »

Yay! I can finally dominate multiple dimensions!
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Hello!

Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #4 on: September 22, 2019, 08:39:36 PM »

Moved to mods.
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Supplius Maximus

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #5 on: October 06, 2019, 12:45:35 PM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #6 on: October 07, 2019, 05:13:58 AM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
I will take it into consider...maybe use a config file to edit it.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #7 on: October 31, 2019, 07:29:43 AM »

0.2.0 updated.
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mstachife

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #8 on: November 07, 2019, 12:31:09 PM »

Thanks for this, with save xfer abandoned I was hoping for a tool to transfer to a new seed.
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Satirical

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #9 on: January 01, 2020, 10:13:27 PM »

+1 support
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toasterific

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #10 on: April 06, 2020, 05:59:51 PM »

how can i enable back the "recorded savepoint" from my previous Save? my current save got corrupted and i want to inherit my previous save again but its greyed out :/

Is there anyway to enable recording from a previously recorded save again?
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Nextia

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #11 on: June 28, 2020, 04:40:32 PM »

Is it possible yet to keep 100% of the blueprints? I'd like to start over with them all intact instead of *maybe* getting some of them
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Manually applicable D-Mod-like-hullmods, for when blowing ships to hell isn't fast enough

Originem

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #12 on: September 05, 2020, 03:51:00 AM »

BIG UPDATE.
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Cyan Leader

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #13 on: September 05, 2020, 04:13:01 AM »

Wow, that's incredible.
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mkire

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #14 on: September 17, 2020, 06:08:14 PM »

is this looking specifically for level fifty, or for max level? i like to play with a mod for removing the level cap but still want to use this when i make a new character
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