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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)  (Read 79660 times)

Originem

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[0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: September 20, 2019, 08:18:37 AM »



New game cycle!
Screenshots

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1.This mod to some extent makes up for the position of the previous old mod, SaveTransfer. When a player reaches the max level, he/she can record a saving point through the UNGP menu (there is only one saving point in all saves, which could be overwritten). The saving point will save your current credits, blueprints (other than the factory), and the current game cycle number (the new save's game cycle number will be "1").
2.After that, you can start a new game. If you open the UNGP menu within 1 day, you can inherit the saving point, inherit 0~100% of the credits and blueprints (you can choose the percentage freely), and get a skill point bonus (game cycle number -1).

Specialist Mode!
Screenshots


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1. From the second gamecycle, players can choose to enter the Specialist Mode.
2. The specialist mode is divided into 1~20 levels.
3. The selection rules have a maximum number of rules, which increases with the specialist difficulty level, up to 10. Specialist level can be unlocked up to 5 levels every cycle.
4. Specialist mode offers two types of rules: positive rules and negative rules.
Positive rules: consume Cost points and provide you with different benefits for the rest of the game.
Negative rules: providing Cost points to add heavy obstacles to your game
Specialist mode can only be enabled if the total number of Cost points is greater than or equal to 0 and the number of rules is greater than the specified value.
5. Specialist mode can change rules once a year, once in the beginning by default. However, the specialist level is fixed.

How To Use:
Press Left Control + P.
Dulicate the "saves/common" folder to the new SS root to get the old save points!

Change Log:
Spoiler
1.3.0
Compatible with 0.95a.
How to use saving point in old Starsector: Move the "saves/common" folder in the root of old starsector to the root of new starsector.

1.2.0
Not save compatible, please inherit the data before loading the new version.

Wide-area Radar: Sensor strength +15~30%->25%~50%
Low Efficiency Repair: Fleetwide repair and combat readiness recover rate -10%~30%->15%~30%
Low Interchangeability: Engine and weapon repair time x 1.5~2.0 -> 1.1~1.25, in the same time engine and weapon's taken damage x 1.1~1.25

Add new rule type : Golden Rule, one type of positive rule, Golden Rule could only be chosen once at the same time.
Add new positive rules: HSS Phoenix(Golden), Stay Calm(Golden), Shield Specialization(Golden), Yang, Experimental Shunt
Add new negative rules: Deep Space Fear, Ying, Disarmament Agreement, No Way Back, When it rains it pours

Optimized the UI.
Attention: Code structures and contents have been changed.

1.1.0
Overwhelming Vision: Enemy weapon and sensor range + 10%~30% -> 10%~20%
Work Hard!:Marine: crew lower than 20%~40% -> 15%~30% might cause a riot by a chance of 5%->8%, it will cause a random ship loss its combat readiness by 50%->75%, and there will be 50% of crews die from this riot
Tech revolution now only +5% OP.
Naval Treaty: Mothballed ships that will now be included
Close Fighting Drill Manual: Tweaked cost point from -4 to -3

Add new positive rules: Mercantilism, GLaDos, Industrial Zone

1.0.1
Specialist Mode have the limitation of minimum amount of rules now.

1.0.0
Save point wouldn't be deleted after inherited.
Now there are 3 slots of savepoints.
Specialist mode totally reworked.
Cancelled the settings that could switch language.(Still could run swapLangFile in mod folder to switch language)
There are more options for settings.json.

0.2.0 2019/10/31
Now could inherit 0~100% blue prints and credits.
Specialist mode could be on and off freely while inheriting.
Change "switchLang" in data/settings.json to switch language.(default for English,zh-cn for Chinese)

0.1.0 2019/9/20
Public Test!Yes.
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Credits:
Originem for total mod.
Fax, RUA for translation.
Light of Shadow, Helai for icons.
Haixian Group for ideas.
Special Thanks: Game-icons.net
« Last Edit: March 26, 2021, 10:25:00 PM by Originem »
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L:atte Mint

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #1 on: September 20, 2019, 09:31:10 AM »

Owwwwwwwwwwwwwwwwwww, this one ROCKS! yep.
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Vherkin

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #2 on: September 20, 2019, 06:06:33 PM »

Sound good. Thanks you !
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PyroFuzz

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #3 on: September 20, 2019, 06:43:50 PM »

Yay! I can finally dominate multiple dimensions!
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #4 on: September 22, 2019, 08:39:36 PM »

Moved to mods.
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Supplius Maximus

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #5 on: October 06, 2019, 12:45:35 PM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« Reply #6 on: October 07, 2019, 05:13:58 AM »

This is a great mod, but is there any way to change the percentages from 0-75 to 0-100? I've got a save with relatively few blueprints so I'd like to keep them.
I will take it into consider...maybe use a config file to edit it.
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Originem

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #7 on: October 31, 2019, 07:29:43 AM »

0.2.0 updated.
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mstachife

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #8 on: November 07, 2019, 12:31:09 PM »

Thanks for this, with save xfer abandoned I was hoping for a tool to transfer to a new seed.
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Satirical

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #9 on: January 01, 2020, 10:13:27 PM »

+1 support
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toasterific

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #10 on: April 06, 2020, 05:59:51 PM »

how can i enable back the "recorded savepoint" from my previous Save? my current save got corrupted and i want to inherit my previous save again but its greyed out :/

Is there anyway to enable recording from a previously recorded save again?
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Nextia

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Re: [0.9.1a] Unofficial New Game Plus 0.2.0 (2019/10/31)
« Reply #11 on: June 28, 2020, 04:40:32 PM »

Is it possible yet to keep 100% of the blueprints? I'd like to start over with them all intact instead of *maybe* getting some of them
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Manually applicable D-Mod-like-hullmods, for when blowing ships to hell isn't fast enough

Originem

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #12 on: September 05, 2020, 03:51:00 AM »

BIG UPDATE.
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Cyan Leader

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #13 on: September 05, 2020, 04:13:01 AM »

Wow, that's incredible.
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mkire

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Re: [0.9.1a] Unofficial New Game Plus 1.0.1 (2020/9/5)
« Reply #14 on: September 17, 2020, 06:08:14 PM »

is this looking specifically for level fifty, or for max level? i like to play with a mod for removing the level cap but still want to use this when i make a new character
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