Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 9 10 [11] 12

Author Topic: [0.97a] Commissioned Crews 1.999999gggg  (Read 336771 times)

Solidus667

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #150 on: May 29, 2023, 01:27:48 PM »

Did any one test if this mod works with the update or is it broken?
Logged

unsc-reach

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #151 on: May 29, 2023, 05:36:24 PM »

Did any one test if this mod works with the update or is it broken?

It works for several saves for me.
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #152 on: May 31, 2023, 10:27:10 AM »

Did any one test if this mod works with the update or is it broken?
Works fine as far as I know into 0.96 with no issues from other users. I am just stuck on updating to 0.96 by attempting to integrate this so people don't have to look at the OP thread and then possibly LunaLib optional dependency to toggle settings?
Any chance there could be implementation for the Faction Intel screen? I'd love if there was a way to integrate the Commissioned/Allied bonuses into the upper screen to glance over than just guessing/remembering/searching online.
Edit It'd also be great of the Modded Factions listed on the front page go by name first, creator second. It's much harder to search with the current formatting.
:-[

I think it is possible, I just need to ensure it doesn't crash when the tooltip doesn't load properly.

Solidus667

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #153 on: May 31, 2023, 10:32:37 AM »

Did any one test if this mod works with the update or is it broken?
Works fine as far as I know into 0.96 with no issues from other users. I am just stuck on updating to 0.96 by attempting to integrate this so people don't have to look at the OP thread and then possibly LunaLib optional dependency to toggle settings?
Any chance there could be implementation for the Faction Intel screen? I'd love if there was a way to integrate the Commissioned/Allied bonuses into the upper screen to glance over than just guessing/remembering/searching online.
Edit It'd also be great of the Modded Factions listed on the front page go by name first, creator second. It's much harder to search with the current formatting.
:-[

I think it is possible, I just need to ensure it doesn't crash when the tooltip doesn't load properly.

Nice one. You are doing the best work.
Logged

Roibr

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #154 on: July 18, 2023, 02:38:52 AM »

Update on Mod for 0,96a?!
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #155 on: July 18, 2023, 12:49:13 PM »

Update on Mod for 0,96a?!
Can change the mod version to 0.96 as far as I know. No present conflict.

XazoTak

  • Commander
  • ***
  • Posts: 125
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #156 on: September 04, 2023, 09:54:26 PM »

Isn't the Luddic Path bonus a bit overpowered?
Top speed is usually a very hard stat to boost. At first I thought it made combat readiness degrade 15% faster since I naturally assumed that such a large speed boost would come with a downside, but 15% slower? It's an entirely gratuitous bonus on top of what would already be an overpowered buff.
Logged

Pet_Mudstone

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #157 on: September 14, 2023, 10:44:16 AM »

With the changes to factions that 0.96 brought about, may I suggest changing the League's bonus to carriers to a missile related bonus now that they have less access to carriers (in vanilla anyways) while receiving DEMs?
Logged

Admiral_Daala

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #158 on: October 03, 2023, 09:51:52 AM »

Will this work on .96 if I change the version number in Modinfo or am i just out of luck
« Last Edit: October 03, 2023, 01:30:07 PM by Admiral_Daala »
Logged

Jimminy Crimbles

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #159 on: October 03, 2023, 03:49:45 PM »

yep, it works fine if you change the number
Logged

hidefreek

  • Commander
  • ***
  • Posts: 113
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #160 on: October 03, 2023, 09:33:37 PM »

I have a question about the Diktact faction.
Sindrian Diktat in the preview has many bonus0
So I am about to be commissioned by the Diktact and want to know if the bonus is a random pick from the preview or if we will gain all of it as long as we are Diktact men.
Logged

Ranger Dimitri

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #161 on: December 04, 2023, 02:05:52 AM »

So, I've rather enjoyed having this mod included in my run's. It gives more to being commissioned to a faction beyond having access to more of their military market and a steady paycheck, which while not bad, felt like it lacked a certain x-factor that made it really worth going out of my way to join up with a Faction. That said, for all the good the mod does, I do have a question, does the Commissioned Crews for modded factions handled on your end or the mod makers end? Because with regards to Diable Avionics bonus, it feels a bit dated now that Solar Shielding can give a 100% reduction to Hyper-space storms while s-modded. Yeah you can just not have it s-modded instead, I suppose it doesn't hurt much regardless, just felt like there could have been something more to it than just that. However I still do enjoy your mod regardless and look forward to adding it into my future runs once I am satisfied with my current playthrough.
Logged

Timid

  • Admiral
  • *****
  • Posts: 640
  • Personal Text
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #162 on: December 20, 2023, 02:58:47 PM »

So, I've rather enjoyed having this mod included in my run's. It gives more to being commissioned to a faction beyond having access to more of their military market and a steady paycheck, which while not bad, felt like it lacked a certain x-factor that made it really worth going out of my way to join up with a Faction. That said, for all the good the mod does, I do have a question, does the Commissioned Crews for modded factions handled on your end or the mod makers end? Because with regards to Diable Avionics bonus, it feels a bit dated now that Solar Shielding can give a 100% reduction to Hyper-space storms while s-modded. Yeah you can just not have it s-modded instead, I suppose it doesn't hurt much regardless, just felt like there could have been something more to it than just that. However I still do enjoy your mod regardless and look forward to adding it into my future runs once I am satisfied with my current playthrough.
Modmaker's end.

Swift_Wing

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #163 on: February 18, 2024, 12:45:31 PM »

Did a quick test for 0.97, seems to be working fine if you just change the version number again.
Logged

vicegrip

  • Commander
  • ***
  • Posts: 218
    • View Profile
Re: [0.97a] Commissioned Crews 1.999999gggg
« Reply #164 on: February 24, 2024, 05:56:53 PM »

I just wanted to add this is a fun mod and the updated IX Battlegroup now has CC support.
Pages: 1 ... 9 10 [11] 12