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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Commissioned Crews 1.999999gggg  (Read 314049 times)

Trabber Shir

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #120 on: May 14, 2022, 11:40:33 AM »

I am almost certainly missing something obvious as a relative newcommer to the community, but how do I check out the Supported Modded Factions you mention in your update announcements?
Click on the image to see their mod page. Their mod should have the support.

Thanks for your patience with that question. I somehow just completely missed that section of the OP last night.
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Jade Tendency

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #121 on: May 20, 2022, 04:58:27 AM »

I'm in an alliance with Shadowyards and I'm not getting the bonus, CC issue or SY issue?
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Timid

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #122 on: June 12, 2022, 05:43:51 PM »

I'm in an alliance with Shadowyards and I'm not getting the bonus, CC issue or SY issue?
SY issue, I believe.

Jade Tendency

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #123 on: June 14, 2022, 08:06:18 AM »

I'm getting the bonus if I commission with them, but not when in alliance.
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Timid

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #124 on: June 14, 2022, 10:05:17 AM »

I'm getting the bonus if I commission with them, but not when in alliance.
Yeah author was made aware of it a while ago, but you can download this file to be extracted in data/hullmods of the Shadowyard folder (to be used in Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21))

Then edit hull_mod.csv in that same folder. Look for
Code
Skirmish Tactics,ms_skirmishTactics,,,Shadowyards,,,,FALSE,TRUE,,0,0,0,0,data.hullmods.MS_CCskirmishTactics,"With their origins as a militant guerilla organization, SRA tactical doctrine has developed to focus on maneuver warfare. A general vulnerability of such tactics to being cut off from support has played a significant role in crew training programs, which center on exploiting their vessels generally superior maneuvering characteristics.

This specialised education results in Yardie spacers being deft hands at maneuvering even the most ungainly scows, increasing turn rate by %s%% and turn acceleration by %s%%.",Improves turn speed and turn acceleration.,graphics/shi/hullmods/ms_elySensors.png
change to
Code
Skirmish Tactics,ms_skirmishTactics,,,Shadowyards,,,,FALSE,TRUE,,0,0,0,0,data.hullmods.MS_CCskirmishTactics2,"With their origins as a militant guerilla organization, SRA tactical doctrine has developed to focus on maneuver warfare. A general vulnerability of such tactics to being cut off from support has played a significant role in crew training programs, which center on exploiting their vessels generally superior maneuvering characteristics.

This specialised education results in Yardie spacers being deft hands at maneuvering even the most ungainly scows, increasing turn rate by %s%% and turn acceleration by %s%%.",Improves turn speed and turn acceleration.,graphics/shi/hullmods/ms_elySensors.png

[attachment deleted by admin]

Egren

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #125 on: July 30, 2022, 07:27:23 AM »

First off, thank you for this mod, an auto-include in my book.

I do have a tiny suggestion:

-> How about removing the docking requirement for Commissioned Crew Ban?  It's only purpose is to prevent the automatic addition of my faction/alliance's CC bonus, which only ever happens when you dock (or use Alliance Sensor Array which already requires you to be docked).  It would be nice to be able to apply CC Ban immediately when recovering a ship that warrants it.
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ciph

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #126 on: August 15, 2022, 12:18:44 PM »

Thank you for the nice mod. There seems to be a bug when you are commissioned with EFSF from GundamUC. EFSF deflected shield is supposed to reduce the soft flux generated by using shield...but it actually increase the soft flux...
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Timid

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #127 on: August 15, 2022, 01:35:58 PM »

First off, thank you for this mod, an auto-include in my book.

I do have a tiny suggestion:

-> How about removing the docking requirement for Commissioned Crew Ban?  It's only purpose is to prevent the automatic addition of my faction/alliance's CC bonus, which only ever happens when you dock (or use Alliance Sensor Array which already requires you to be docked).  It would be nice to be able to apply CC Ban immediately when recovering a ship that warrants it.
Sure!
Thank you for the nice mod. There seems to be a bug when you are commissioned with EFSF from GundamUC. EFSF deflected shield is supposed to reduce the soft flux generated by using shield...but it actually increase the soft flux...
Gundam UC author should be responsible for that?

ciph

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #128 on: August 16, 2022, 01:38:42 PM »

ah, ok. I will post on gundamUC post see if they can fix it
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Kobold

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #129 on: August 31, 2022, 08:57:53 PM »

does this mod work with Progressive S-mods? i'm asking because i have better deserving S-mods AND progressive S-mods.
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Yunru

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #130 on: September 01, 2022, 03:14:05 PM »

does this mod work with Progressive S-mods? i'm asking because i have better deserving S-mods AND progressive S-mods.
... Why wouldn't it?

Kobold

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #131 on: September 02, 2022, 11:45:39 AM »

does this mod work with Progressive S-mods? i'm asking because i have better deserving S-mods AND progressive S-mods.
... Why wouldn't it?
its saying there is a custom hullmod incompatibility
is it just that i cant build it in? am i missing something, cause im only getting the hegemony armor enhancement, like the alliance sensor array, i'm probably being dumb


« Last Edit: September 02, 2022, 11:53:37 AM by Kobold »
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Scottbot

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #132 on: September 03, 2022, 11:08:38 AM »

Help! I did a pirate start commission and get the pirate bonus, but they're allied with the tritac and i don't receive that...started the game with such alliance (i like random faction relations). thanks!
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Timid

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #133 on: September 03, 2022, 12:39:38 PM »

Help! I did a pirate start commission and get the pirate bonus, but they're allied with the tritac and i don't receive that...started the game with such alliance (i like random faction relations). thanks!
Commissioned players do not receive the benefits of alliances, players in the alliance with TT and Pirates do.

Yunru

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Re: [0.95.1a] Commissioned Crews 1.999999ggg
« Reply #134 on: September 03, 2022, 02:32:41 PM »

does this mod work with Progressive S-mods? i'm asking because i have better deserving S-mods AND progressive S-mods.
... Why wouldn't it?
its saying there is a custom hullmod incompatibility
is it just that i cant build it in? am i missing something, cause im only getting the hegemony armor enhancement, like the alliance sensor array, i'm probably being dumb
Why would you be able to build in a Commissioned Crew bonus?

It's not something you can S-mod normally anyway (Nor would S-modding it stop it removing itself if you quit the commission/alliance).
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