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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Commissioned Crews 1.999999gggg  (Read 314322 times)

Timid

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #90 on: April 14, 2021, 05:37:46 PM »

April 14, 2021
  • minor bug fixes.. maybe.
  • Some cool font colors.
  • Optimized some performance code.
  • Save game compatible with Commissioned Crew 1.99+.


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!

BHunterSEAL

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #91 on: April 15, 2021, 05:41:07 AM »

  • Some cool font colors.

Is the red text meant to indicate the commission mods aren't functioning? Or just differentiate from other hullmods? I added the latest update to an ongoing save, didn't see anything in the tooltip to indicate the mods aren't functioning but figured I'd ask since usually red=bad.
« Last Edit: April 15, 2021, 06:06:04 AM by BHunterSEAL »
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Vulpis

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Re: [0.95a] Commissioned Crews 1.9999
« Reply #92 on: April 16, 2021, 09:04:33 AM »

Nex is updated now, is there a simple Json change I can make to reenable the compatability?
  • Enabled Nex Support only cuz Nex is updated.
This made me laugh. Thanks!
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Timid

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #93 on: April 16, 2021, 01:53:38 PM »

  • Some cool font colors.

Is the red text meant to indicate the commission mods aren't functioning? Or just differentiate from other hullmods? I added the latest update to an ongoing save, didn't see anything in the tooltip to indicate the mods aren't functioning but figured I'd ask since usually red=bad.
Just font color of their tech type.

Jet Black

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #94 on: April 19, 2021, 09:33:00 AM »

Getting a weird bug, I applied the crew buff at the main ScalarTech planet and got the luddic path buff instead?

What can I do to fix that?
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Timid

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #95 on: April 19, 2021, 04:33:02 PM »

Getting a weird bug, I applied the crew buff at the main ScalarTech planet and got the luddic path buff instead?

What can I do to fix that?
I can't replicate. Redownload Scalar and Commissioned Crew...

Unless you're commissioned to the Luddic Path. :) The crew buff is dependent on your commission, not on the planet you're on.

v4l0rus

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #96 on: April 19, 2021, 05:40:32 PM »

are you biased against TT?
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Jet Black

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Re: [0.95a] Commissioned Crews 1.999999
« Reply #98 on: April 20, 2021, 06:01:38 AM »

Getting a weird bug, I applied the crew buff at the main ScalarTech planet and got the luddic path buff instead?

What can I do to fix that?
I can't replicate. Redownload Scalar and Commissioned Crew...

Unless you're commissioned to the Luddic Path. :) The crew buff is dependent on your commission, not on the planet you're on.

Well, I retried and now I have both luddic path and scalartech buffs lol.. not sure if i want to fix it now >.>

also, what is tt?
« Last Edit: April 20, 2021, 06:11:47 AM by Jet Black »
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Timid

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #99 on: April 24, 2021, 08:29:46 PM »

April 14, 2021
  • Luddic Rituals now applies a hefty missile damage bonus instead of increased missile damage toward shields.
  • Tri-Tachyon's CC now increases flux dissipation when venting by 15%.
  • Optimized some performance code.
  • Save game compatible.


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!

v4l0rus

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #100 on: April 29, 2021, 09:57:25 PM »

love ya
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Spess Mahren

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #101 on: May 26, 2021, 03:37:20 AM »

Bug report, I got the ARS commission hull mod as a regular drop from some planet ruins.
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Master Troano

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #102 on: May 28, 2021, 12:23:42 AM »

April 14, 2021
  • Luddic Rituals now applies a hefty missile damage bonus instead of increased missile damage toward shields.
  • Tri-Tachyon's CC now increases flux dissipation when venting by 15%.
  • Optimized some performance code.
  • Save game compatible.

Much love!


Hey, have you checked the Supported Modded Factions lately? It grew with 1 supported factions from the last patch to this patch! Wow!
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megabot

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #103 on: June 04, 2021, 07:50:54 AM »

so umm I do not know why or if maybe the hull mods are now hidden, but i cannot actually see any any hull mods. and the stats do not say anything either. i start with nexerelin's faction start so maybe it is that, but i for some reason have no hull mods added, even though the sound effect is there - and there is also no change in stats either
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megabot

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Re: [0.95a] Commissioned Crews 1.999999gg
« Reply #104 on: June 04, 2021, 07:52:06 AM »

ok apparently the "last resort" option ended up working, but i wonder what happened
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