So, apparently Shadowyards is having some weird issues with it's commissioned crew; the guide for getting it set up is pretty straightforward and everything is in place appropriately (hullmod script, hullmods.csv entry, and the TechpriestCommission.csv entry,) however, it's functioning... oddly.
Specifically the crew is being oddly clunky to apply. Like, it'll show up, eventually, but you need to land at a planet, manually apply the hullmod, leave the planet, and land again at which point the crew hullmod gets applied e: at least if the ship is default variant. Also if you click on the commissioned crew thing for a ship that already has the commissioned crew it'll just remove the hullmod and you'll have to do the "gimme a crew dance" described above. I didn't realize this wasn't functioning normally when first setting it up because I hadn't run with the mod before. Any idea what's up?