He is right, pirates are broken right now. First, they are scripted to attack your colony in first 2 month. Probably before you finish your battlestation and patrol hq, thanks to new, longer build times. Second - pirate base spawn rate is INSANE. So, i decided to smack pirates, destroyed their base and what's the first thing i saw when i returned to my colony? PIRATE ACTIVITY. Again, bar, spacer, destoyed pirate base. Next month...Guess what? PIRATE ACTIVITY.
It's not that pirates are strong, they are mostly -1 stab but the spawn rate is insane. Same problem with Luddic path. They must be toned down to something more reasonable like 1 base per year or even 2 year. I'm okay with stronger raids tho. Thank Ludd this patch luddic path is just a -1stab if your colony is doing good.