2.1.1 (2021-1-12)
- Save-compatible back to 2.0.0
- Fixes crash when using gates with no orbit, such as one in Interstellar Imperium (thanks to @Freetimez on Discord for the report)
2.1.0 (2020-11-1)
- Save-compatible back to 2.0.0
- Added sound and visual effects to gate use. Sounds created by MesoTroniK.
- Inactive, discovered gates are now displayed as intel.
- This may be toggled off by selecting the intel.
- The third quest will now always trigger if prereqs are met (previously 33% chance).
- The GatesAwakenedViewInfo console command will now show what is missing for the second and third quests to trigger.
2.0.5.1 (2020-8-21)
- Save-compatible back to 2.0.0
- Fixes interactions with gates not working (thanks to @Apky for report)
2.0.5 (2020-8-18)
- Save-compatible back to 2.0.0
- Adds a better error message if LazyLib is missing (this patch dedicated to @MesoTroniK)
- Because this update is so tiny and is targeted toward first-time users of Gates Awakened, I will not bump this thread or trigger a Version Checker prompt.
2.0.4 (2020-2-6)
- Save-compatible back to 2.0.0
- Fixes gate icon not showing sometimes (thanks to those who reported, including @Ner'zhulAI)
- Fixes crash when loading save game after taking a GA quest from the bar (reported by Atopo on the forums and QA'ed by @Bribe Guntails)
Spoilers for third mission (just more bugfixes)
Spoiler
- Fixes gate defense fleet spawning on star instead of gate (reported by @Ner'zhulAI)
- Fixes invalid character in gate defence fleet name (reported by @Ner'zhulAI)
2.0.3 (2020-1-7)
- Save-compatible back to 2.0.0
- Added support for jumping to Boggled's player constructed gates
- If no Remnant systems exist, second quest uses a non-Remnant system instead (reported by Tiberiumkyle on the forums)
- Fixed third quest intel showing planet type instead of name (reported by Avanitia on Discord)
- Possibly fixed quest intel icon showing incorrectly (unconfirmed)
- Fixed bug where declining a quest, then trying to start it again would crash
- Fixed bug where final quest epilogue could be triggered by interacting with any active gate (reported by Histidine on Discord)
- Adds forum id to version checker
2.0.2 (2019-11-30)
- Save-compatible back to 2.0.0
- Added console command to force start the first quest
- Fixed bug where some players were kicked out of the planet dialog when trying to start
the first quest (thanks to
Kraosdada#8765 on Discord and
Sartek on the forums for the reports)
2.0.1 (2019-11-27) (Discord-first)
- Save-compatible back to 2.0.0
- Not save compatible with v1.x (eg v1.3.1)
- Fixed bug where you couldn't use gates :S
- Caused by a last-minute change to mod prefix that wasn't correctly updated in rules.csv
- Thanks to
Sunflare#3581 on Discord for the report!
2.0.0 (2019-11-25) (Discord-only for testing)
- Not save compatible with v1.x (eg v1.3.1)
- Added final quest, which allows the player (wouldn't you rather have a surprise?)
Spoiler
to spawn a new gate
- Polished existing quests and intel. New icon, intel is now marked as completed, better wording, etc
- Fixed compatibility issue with Vayra's Sector where a gate-related event in VS was not shown
- Hopefully fixed bug where the dialog did not appear after jumping in the first quest
- Added Gates-Awakened-related Console Commands (including spawning a gate)
- Readded LazyLib as dependency (to use its Kotlin stdlib)
- Way more refactoring than was necessary
1.3.1 (2019-10-9)
- Fix for crash when completing a question after the intel has timed out
- Thanks to
Liork on Discord for the report
- Known issue: intel can time out, apparently
1.3.0 (2019-10-02)
- Gates now get their original name back after being deactivated
- Slightly improved gate intel formatting
-
Balance is for gymnasts. Added configuration for # of activation codes
1.2.0 (2019-9-29)
- Gates may now be deactivated to reclaim an activation code
- Number of reward activation codes increased to 3 from 2
- Now prompts player to enable transponder when needed
- Added hyperspace transition animation
- Gates Awakened quests are now marked with the Story intel tag
1.1.1 (2019-9-25)
- Fixed crash that could occur when updating gate intel (thanks to
Sunflare#3581 on Discord for the report and QA)
1.1 (2019-9-24)
- Added new intel that displays all active gates
- Updated intel icons to be cooler
- Reduced fuel requirement to use gates to 80%
- Removed dependency on LazyLib
- Fixed bug where the second quest would not appear, even if you met the requirements
1.0.1 (2019-9-12)
- Fixed jump using double the stated fuel price.
- Fixed typo in the second mission opening.
1.0.0 (2019-9-12)
- Initial Release