Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
do the color option include some more to red grading ?i noticed quite some of red text got replaced with pink / violet and similar
Just want to say, that while I (obviously) don't share your dislike for "that blasted Tri-Tachyon Teal", I love seeing the game with a different-looking UI - it's just so fresh, and the look is really neat. *thumbs up*
Quote from: Dwarden on September 08, 2019, 08:09:16 PMdo the color option include some more to red grading ?i noticed quite some of red text got replaced with pink / violet and similarYes I did change the colours to be more monochromatic. Is there anything in particular that stands out as needing further change?
Ah, I'm afraid that's totally hardcoded - I should probably extract the color to settings at some point.The color it's set to is (40, 152, 176, 155), so you might be able to have a fainter version of the noise show up in your desired color by inverting graphics/fx/noise.png so that it becomes the color you want when the hardcoded color is applied to it. I'm not sure if there's enough play there or if the red channel being set to 40 will make it too faint to be visible.
the tint for the screen-edge border
Quote from: CariTheKitty on September 09, 2019, 07:55:17 AM the tint for the screen-edge border Could you clarify what exactly you mean there? I'd expect that one to be in the settings or .faction somewhere.
i would prefer option to have more-colorful options too as sometimes the tone difference is too subtlethere are cases where red > violet > orange > yellow makes sense especially indicating troublesame for some green vs bluewere clearly indicating difference, now it's too dimmed to realize it in heat of conflict
Ahh, you're right, that's hardcoded too - wasn't aware of that. Made a note for that as well.
{ "id":"aaCari UIl", # internal id "name":"Cari's UI(Lite)", # displayed to the player "version":"v1.0.1", "description":"Minimalist UI.", "gameVersion":"0.9.1a", "utility": "true",}
great release of various colors, testing the Lite variant nowi've also idea how improve the 'usability' of the UI mod, as atm. picking/removing the mod causes loads/saves to be incompatibleyet, there is quality of life tweak - solution, add this line"utility": "true", into file `mod_info.json`e.g. Code{ "id":"aaCari UIl", # internal id "name":"Cari's UI(Lite)", # displayed to the player "version":"v1.0.1", "description":"Minimalist UI.", "gameVersion":"0.9.1a", "utility": "true",}