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Author Topic: [0.9.5] Cari's Minimal UI  (Read 82901 times)

CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #15 on: September 08, 2019, 08:17:45 PM »

do the color option include some more to red grading ?

i noticed quite some of red text got replaced with pink / violet and similar

Yes I did change the colours to be more monochromatic. Is there anything in particular that stands out as needing further change?
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Alex

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Re: [0.9.1a] Cari's Minimal UI
« Reply #16 on: September 08, 2019, 08:48:14 PM »

Just want to say, that while I (obviously) don't share your dislike for "that blasted Tri-Tachyon Teal", I love seeing the game with a different-looking UI - it's just so fresh, and the look is really neat. *thumbs up*
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #17 on: September 08, 2019, 08:57:29 PM »

Just want to say, that while I (obviously) don't share your dislike for "that blasted Tri-Tachyon Teal", I love seeing the game with a different-looking UI - it's just so fresh, and the look is really neat. *thumbs up*

Thanks! You'd certainly know the answer: the static on menu opening and, the border on the edge, is there any actual way to un-teal those?
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Alex

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Re: [0.9.1a] Cari's Minimal UI
« Reply #18 on: September 08, 2019, 09:18:02 PM »

Ah, I'm afraid that's totally hardcoded - I should probably extract the color to settings at some point.

The color it's set to is (40, 152, 176, 155), so you might be able to have a fainter version of the noise show up in your desired color by inverting graphics/fx/noise.png so that it becomes the color you want when the hardcoded color is applied to it. I'm not sure if there's enough play there or if the red channel being set to 40 will make it too faint to be visible.
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Dwarden

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Re: [0.9.1a] Cari's Minimal UI
« Reply #19 on: September 08, 2019, 09:37:41 PM »

do the color option include some more to red grading ?

i noticed quite some of red text got replaced with pink / violet and similar

Yes I did change the colours to be more monochromatic. Is there anything in particular that stands out as needing further change?

i would prefer option to have more-colorful options too as sometimes the tone difference is too subtle

there are cases where red > violet > orange > yellow
makes sense especially indicating trouble

same for some green vs blue

were clearly indicating difference, now it's too dimmed to realize it in heat of conflict ;)
« Last Edit: September 09, 2019, 02:30:14 AM by Dwarden »
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #20 on: September 09, 2019, 07:55:17 AM »

Ah, I'm afraid that's totally hardcoded - I should probably extract the color to settings at some point.

The color it's set to is (40, 152, 176, 155), so you might be able to have a fainter version of the noise show up in your desired color by inverting graphics/fx/noise.png so that it becomes the color you want when the hardcoded color is applied to it. I'm not sure if there's enough play there or if the red channel being set to 40 will make it too faint to be visible.

I fiddled with that a bit earlier on, and it wasn't particularly great looking. I've used the disable for the static thus far. I appreciate you looking into it! I do hope you eventually move the tint for the screen-edge border and static to settings or player.faction where the UI colors are currently, and thank you for it in advance. (It's also nice to know I wasn't crazy and missing the setting!)
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Alex

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Re: [0.9.1a] Cari's Minimal UI
« Reply #21 on: September 09, 2019, 07:58:41 AM »

the tint for the screen-edge border

Could you clarify what exactly you mean there? I'd expect that one to be in the settings or .faction somewhere.
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #22 on: September 09, 2019, 08:03:14 AM »

the tint for the screen-edge border

Could you clarify what exactly you mean there? I'd expect that one to be in the settings or .faction somewhere.

It's on the edge of the screen when you're in a full screen menu like Character/Refit/fleet/"Crew/Cargo"/Intel/Command
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Alex

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Re: [0.9.1a] Cari's Minimal UI
« Reply #23 on: September 09, 2019, 08:43:05 AM »

Ahh, you're right, that's hardcoded too - wasn't aware of that. Made a note for that as well.
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #24 on: September 09, 2019, 08:54:15 AM »

i would prefer option to have more-colorful options too as sometimes the tone difference is too subtle

there are cases where red > violet > orange > yellow
makes sense especially indicating trouble

same for some green vs blue

were clearly indicating difference, now it's too dimmed to realize it in heat of conflict ;)

I'll throw together a version that doesn't modify any of the colors, while still retaining the minimalist layout. However, I can't /add/ any sort of color-states based on values.
« Last Edit: September 09, 2019, 08:58:46 AM by CariTheKitty »
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #25 on: September 09, 2019, 08:56:07 AM »

Ahh, you're right, that's hardcoded too - wasn't aware of that. Made a note for that as well.

Cool beans! Again thank you for looking into it.
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Thaago

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Re: [0.9.1a] Cari's Minimal UI
« Reply #26 on: September 09, 2019, 09:41:37 AM »

Oh neat! I'm going to check this out, thanks for making it!
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #27 on: September 09, 2019, 03:38:35 PM »

Thanks! I just released a new version with new color options too!
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Dwarden

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Re: [0.9.1a] Cari's Minimal UI
« Reply #28 on: September 09, 2019, 04:22:14 PM »

great release of various colors, testing the Lite variant now

i've also idea how improve the 'usability' of the UI mod,
as atm. picking/removing the mod causes loads/saves to be incompatible
yet, there is quality of life tweak - solution, add this line

"utility": "true",
into file `mod_info.json`
e.g.
Code
{
    "id":"aaCari UIl", # internal id
    "name":"Cari's UI(Lite)", # displayed to the player
    "version":"v1.0.1",
    "description":"Minimalist UI.",
    "gameVersion":"0.9.1a",
    "utility": "true",
}
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CariTheKitty

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Re: [0.9.1a] Cari's Minimal UI
« Reply #29 on: September 09, 2019, 05:08:44 PM »

great release of various colors, testing the Lite variant now

i've also idea how improve the 'usability' of the UI mod,
as atm. picking/removing the mod causes loads/saves to be incompatible
yet, there is quality of life tweak - solution, add this line

"utility": "true",
into file `mod_info.json`
e.g.
Code
{
    "id":"aaCari UIl", # internal id
    "name":"Cari's UI(Lite)", # displayed to the player
    "version":"v1.0.1",
    "description":"Minimalist UI.",
    "gameVersion":"0.9.1a",
    "utility": "true",
}

Added, will be in 1.0.2 tomorrow.
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