Thanks for the reply! I have no doubt the end-game will turn out great.
Here are couple smaller subjects I also meant to write about yesterday:
Jumping to starsIt took me embarrassingly long time to realize that I don't need to jump into a star to enter a system. Seems like I'm not the only one who makes this mistake as Spiffing Brit was doing it every time in his video as well.
I think this is something that should be specifically mentioned in the tutorial as it's not obvious to new player. It would also be convenient for older players if setting a star system as destination on starmap did not direct the fleet into the star but one of the jump points instead.
Ion cannons on fightersI find ion cannons of fighters insanely overpowered combo. Especially Thunder class fighter is in my experience the single most overpowered craft in the entire game.
They have great range, great speed, decent initial survivability, incredible long term survivability, only one pilot, incredible set of weapons that makes them effective against any opponent from a fighter to capital, and the ludicrously low cost of just 8 ordnance points.
Their missiles and mobility make up for the lack or shields and armour when fighting other fighters, after they survive the initial approach against any larger ship (where their speed helps more than any shields or armour could) it's only a matter a seconds before they start knocking out weapons and engines, effectively stun-locking their opponent indefinitely with most of their weapons and engines down with no chance of recovery or reprisal.
You don't even need to use these fighters in massive numbers for them to be effective. Initially I only had two wings of Thunders on one Drover (another insanely powerful ship) but even that was enough to turn pretty much any fight around.
I would take on ion cannon on fighter over torpedoes or other heavy hitting weapons any time and Thunder puts that ion cannon into cheap and convenient package that turns even the toughest fight into target practice. In my opinion, only expensive single ship fighter squadrons should have ion cannons.
There are also some wider balance issues with carriers and fighters/bombers but I imagine that's something that will be re-balanced in near future anyway so I'm not writing more about that here.
Keep up the great work

!