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Author Topic: A competition to see if carrier spam really is the fastest way to go  (Read 4252 times)

goduranus

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Re: A competition to see if carrier spam really is the fastest way to go
« Reply #30 on: September 02, 2019, 10:46:01 PM »

Is there a point in trying to compete against a hands off carrier fleet in terms of real time? If you don't pilot anything personally, you can just put it on 2-3 time multiplier with 'speed up' mod.

Cause combat is fun and you enjoy piloting yourself. So AFKing in 280 DP of drovers might get boring?

Drovers benefit greatly from being managed from the tactical map, Afking won't cut it against some of the stronger enemies. Gotta use waypoints to set their formation and give orders to focus fire when there are particularly threatening enemies on the field.

I find that they do best when put into an arrow formation, and as enemies start breaking through I have to set new waypoints to keep the formation in roughly the same shape while backing off.

When fighting several battleships at once the formation fiddling can get quite intense.

sotanaht

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Re: A competition to see if carrier spam really is the fastest way to go
« Reply #31 on: September 02, 2019, 11:19:47 PM »

Is there a point in trying to compete against a hands off carrier fleet in terms of real time? If you don't pilot anything personally, you can just put it on 2-3 time multiplier with 'speed up' mod.

Cause combat is fun and you enjoy piloting yourself. So AFKing in 280 DP of drovers might get boring?

Drovers benefit greatly from being managed from the tactical map, Afking won't cut it against some of the stronger enemies. Gotta use waypoints to set their formation and give orders to focus fire when there are particularly threatening enemies on the field.

I find that they do best when put into an arrow formation, and as enemies start breaking through I have to set new waypoints to keep the formation in roughly the same shape while backing off.

When fighting several battleships at once the formation fiddling can get quite intense.
Warships by contrast respond very poorly to orders.  If you order them to move to a waypoint, they will not stop whatever they are currently doing, only when they've finished fighting their current target and everything else in their path will they go there, even if the waypoint was intended as a retreat point.  If you order them to eliminate an enemy they will, completely ignoring every other enemy in the area and getting killed, yet still failing to close distance and fully take advantage of their guns.  If you order them to escort, they attempt to remain fully fixed in escort position even after engaging the enemy, neither avoiding attacks nor moving in to shoot.  All in all, giving them orders at all usually does more harm than good.

Eliminate can be used to reasonable effect if you want them to move somewhere, or to actually engage a solo enemy.  Telling a warship to eliminate an enemy near something you want them to rescue works, though it carries a very high risk to the warship you issue the order to.  Otherwise your only option for useful orders once combat begins is retreat at full speed, which can still be canceled before the warship reaches the map edge and actually leaves battle.

Escort is the order that I would most like to see worked on.  Instead of being fixed into position, they should be given a looser leash and allowed to engage nearby enemies at will as long as they don't travel too far, with special priority given to engaging whatever enemy is targeted by, or targeting their escort target.
« Last Edit: September 02, 2019, 11:21:43 PM by sotanaht »
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Plantissue

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Re: A competition to see if carrier spam really is the fastest way to go
« Reply #32 on: September 03, 2019, 02:23:17 AM »

If 280 DP of Drovers can win fleets that exist when a mixed fleet cannot, then I would consider that a problem. Whether it is faster or not isn't as much a problem unless the difference is large.
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