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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Colony defense fleets without Heavy Industry  (Read 10120 times)

Tackywheat1

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Re: Colony defense fleets without Heavy Industry
« Reply #30 on: August 31, 2019, 04:34:46 PM »

Yeah the Colony management, the Fleet creation, the industrial sector and Economics in general need some serious additions and adjustments for the game to keep being interesting after the initial getting to know phase.

For those who haven't shot their gaming ring and still have the cpu power to handle massive cpu cycles i advise you to give x3 ap + Litcubes universe + Jourabes Mayhem overhaul for litcube a chance for the time being. It pretty much has all a lot of those features one would want to see in starsector (there is no colonization per se but you can claim sectors, build military bases, defense Platforms, Factories and supply chains, it even has a solid skill and research implementation not to mention a cool boarding and expedition system ... sigh) already.   
Starsector is still in alpha... It is by no means a complete game
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Innominandum

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Re: Colony defense fleets without Heavy Industry
« Reply #31 on: September 01, 2019, 03:11:24 AM »

Starsector is still in alpha... It is by no means a complete game

No one disputes that. Considering how well written its foundation is and how easy(relative) it is to mod even the bigger aspects of it, i have high hopes for it. To clarify the sentiment of my last comment, for the time being as there is not much use in complaining about stuff that ain't there yet and if those ppl who complain don't want to actually invest their time in realizing those changes(which is purely optional and even has its own pitfalls) they want to see themselves adopted, they can look up another thing that already established some if not all of those things they want to see and experience.

Also regarding x3,TC release 2008 (ive still got the dvd albeit its pretty much eaten up by fungus), AP came out early 2012 and it was all still a mess which didn't get much better until a solid LU universe version mid 2016 came out and now by 2019 thanks to jourabes continuous efforts it has become a totally different beast of burden.
« Last Edit: September 01, 2019, 03:13:08 AM by Yog-Sothoth »
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"The early worm catcheth the bird."

TrashMan

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Re: Colony defense fleets without Heavy Industry
« Reply #32 on: September 02, 2019, 02:39:45 AM »

Yeah the Colony management, the Fleet creation, the industrial sector and Economics in general need some serious additions and adjustments for the game to keep being interesting after the initial getting to know phase.

For those who haven't shot their gaming ring and still have the cpu power to handle massive cpu cycles i advise you to give x3 ap + Litcubes universe + Jourabes Mayhem overhaul for litcube a chance for the time being. It pretty much has all a lot of those features one would want to see in starsector (there is no colonization per se but you can claim sectors, build military bases, defense Platforms, Factories and supply chains, it even has a solid skill and research implementation not to mention a cool boarding and expedition system ... sigh) already.   

X3 has that charm and feeling.
And a great soundtrack. Took a few tracks for Steelclads.
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