What is "in range"? I think it's in view/sensor range, but who knows!
Roughly, yeah.
Hasn't that come up before? IIRC, the problem is the player could move their ships to the far side of the enemy, then order them to retreat when they run out of PPT, and finally cancel it before they actually retreat. Result: extra combat time for free.
I'm not sure if it's come up before, but, yeah, actually thought about this I don't *think* that'd be practical - it feels too complicated to execute and too much risk for too little reward. And even then, it cost a command point, so it feels less like an exploit and more like a very situational tactic. Good to think that through, though - it's entirely possible I'm missing something.
Quick fix for this
Regular fighting retreat does not stop CR degredation
Direct retreat is renamed to “emergency retreat” and does stop CR degrading. But also prevents the ship from taking any orders in the future. Its off the map.
Such, if you want to retreat something that is out of CR, you can. You just cannot cheese it to get that ship back if the situation changes
Aside: something that would work well for that would be a redeploy system. After half a ships PPT has been expended while NOT in the fight it can rejoin the fight at its current CR.(basically PPT recovers at 2 to 1 while not in combat but CR does not) So if you have a lasher at 75% CR you can deploy it for 100 seconds, E retreat at 100 seconds. Then redeploy at 63% CR at “off edge of map +50 seconds”.
You could even have controlling certain objectives let you redeploy from that side of the map. (Taking all the deploy objectives could prevent the enemy from bringing in reinforcements)
This would make ships with lower PPT more viable in the lategame. It would make ships that had lower deploy costs better in prolonged fights. It would make controlling objectives potentially more important because the ability to deploy from different locations is strong. Etc etc.