Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Pages: 1 [2]

Author Topic: Mid-game (early-mid?) length  (Read 3329 times)


  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: Mid-game (early-mid?) length
« Reply #15 on: August 25, 2019, 03:34:16 PM »

There should be no scaling at all, from the beginning to the end there should be small medium and large bounties and the same in terms of faction fleet composition.

Definitely agreed. Would rather be given the choice on what enemies I want to pick and fight with instead of being forced to progress in a certain way so that the campaign feels 'the same' for longer


  • Lieutenant
  • **
  • Posts: 74
    • View Profile
    • Email
Re: Mid-game (early-mid?) length
« Reply #16 on: August 26, 2019, 12:06:44 AM »

Honestly the less the world cares about the player the more real it will feel, and when the player influences the world it will feel more impactful.
Pages: 1 [2]