Hi Nomads fans. I know it's been painfully long since the last update here, so here's a tidbit.
Attached are two files; one is the current version of my generified "Armada Controller" - a class which implements the spawn point plugin at its lowest level and controls the fleets more directly. Currently it controls only the single leader fleet with a set of waypoints; but the plan for implementing the escort fleets is very straightforward now, and you can clearly see where that logic will go now. The second file is an example instantiation of the controller class, which you might place in a sector gen plugin, say for a faction.
I have tested this class in-game, with Nomads, using the placeholder sprite for the Oasis, and it's pretty cool to see it act out my orders in the way I intended.
I am going to be releasing the finished Armada Controller in the very near future on Github and on the forum so that others might benefit from its structure, and even fork a version of it, should they wish to extend it. It could function in a script library stand-alone type mod, but I'd actually rather individual mod authors include a version of it in their project so that if any of the API's change, they can continue to use the still-working version they originally included and tested in their mod.
Anyway. So, progress. It is highly probable that finishing the sprite for the Oasis will take longer than writing the rest of the code for the Armada controller, and that's because I'm going to take extra good care to detail it. I want it to be an icon of the faction, and so it needs to be cleaner than some of my other sprites.
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