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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 370963 times)

Dante80

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Re: The Nomads (0.7)
« Reply #105 on: April 04, 2012, 09:30:20 PM »

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I really like the "warn look" that dante gave to the Sandstorm. Is it appliable to the Gila Monster too? (the difference between the two is a little apparent in the OP)
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Heh... I have no idea, but probably (guess you'd have to talk to Dante Cool)

TBH though, I don't mind if there are slight differences of style. Can't just keep revisiting old pieces because otherwise I'd never release anything. If Dante feels like improving ships out of love for the mod, I'm flattered; but I'm loathe to revisit early ships just because I discovered some new technique or other. If they look cohesive as a group, even if it's not exact, I'm satisfied.


I really love this mod (and I think that together with Junk Pirates it is the best available as a boost for the vanilla campaign) so playing around with Trylobot's magnificent original art is both an honor and a pleasure.

Here is a variant for the Gila-monster that Uomoz asked.



« Last Edit: April 04, 2012, 09:38:45 PM by Dante80 »
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Trylobot

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Re: The Nomads (0.7)
« Reply #106 on: April 04, 2012, 09:41:37 PM »

Damn Dante - nice. It's in.

I'll try to emulate your changes in the next ship. I see noise added, darker overall and more contrast? And possibly some custom touchups?
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Dante80

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Re: The Nomads (0.7)
« Reply #107 on: April 04, 2012, 09:51:04 PM »

Thanks for the kind words man. Here is a rough process..

1. gaussian noise at 3,8p exclusion @ overlay 30% opacity
2. sharpen mask at 5,0p exclusion @ soft light 30% opacity
3. crystallize filter @ color 30% opacity
4. 4% red hue shift, +12% brightness, -4% contrast
5. -5% saturation
6. diffuse glow at 6,0p exclusion @ multiply 25% opacity
7. custom brush touchups for reducing glow at the bridge and superstructure
8. plastic wrap filter @ overlay 20% opacity
9. chrome filter @ soft light 15% opacity
10. taking the 1pix brush and going over the torn armor pieces in luminocity mode
11. adding a warm filter mask (LBA) @ 20%

and then tweaking it until it it bleeds in with the rest of the ships.
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Trylobot

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Re: The Nomads (0.7)
« Reply #108 on: April 04, 2012, 09:54:57 PM »

Lol.... you completely lost me.

I have no idea what half those things are. I use Paint.NET for everything, and basically I use layers and the pencil and line tools.
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Dante80

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Re: The Nomads (0.7)
« Reply #109 on: April 04, 2012, 10:09:59 PM »

 ;D

Well, its the same process as you do man (layers, filters, and a lot of elbow work with the pencil tool ~ I use CS3). The difficult part is not applying filters to the sprite of course, but making it in the first place. And your art is <3..keep the goodness coming, cheers...^^
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Uomoz

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Re: The Nomads (0.7)
« Reply #110 on: April 05, 2012, 12:49:12 AM »

Whoa. Awesome modders are awesome. Can I love this community more? Thank you both guys, great job.
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Trylobot

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Re: The Nomads (0.7)
« Reply #111 on: April 05, 2012, 09:14:01 PM »

I just noticed that the Komodo sucks. Like, really sucks, for a destroyer. So I rebalanced it. I also moved its weapon slots around physically so there is less overlap and it looks better, and swapped out one of its masers for a twin maser instead, and replaced two of the light masers with ultralights towards the back for better PD.

After changes (coming in v0.8 ), the Komodo ...
   0 won, 1 lost      vs    "conquest_Elite"
   1 won, 0 lost      vs    "enforcer_Assault"
   1 won, 0 lost      vs    "enforcer_Balanced"
   0 won, 1 lost      vs    "medusa_Attack"
   1 won, 1 lost      vs    "hammerhead_Balanced"
   0 won, 1 lost      vs    "hammerhead_Elite"
   1 won, 0 lost      vs    "gemini_Standard"
   stalemate          vs    "hound_Assault"
   1 won, 0 lost      vs    "lasher_Assault"
   1 won, 0 lost      vs    "thunder_wing"
   1 won, 0 lost      vs    "wasp_wing"

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Trylobot

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Re: The Nomads (0.8)
« Reply #112 on: April 08, 2012, 04:52:13 PM »

Version 0.8 is up with new sprites and loads of balancing and a new ship.
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Uomoz

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Re: The Nomads (0.8)
« Reply #113 on: April 08, 2012, 09:16:55 PM »

Yellowjacket. Simply awesome ship to fly. Having a great time sniping fighters with it (it's one of the possible starting ships in Uomoz's Corvus).

If I may suggest a little thing, up it's price a bit, because it's a little to cheap for it's value in combat (somewhere around the 6500 bracket should be perfect)
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Zani

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Re: The Nomads (0.8)
« Reply #114 on: April 09, 2012, 08:34:23 AM »

AOJDASJ the fighters.... they... they annoy me very much
carrier + 2 fighter = lose
brawler = lose (well durr, bralwer sucks)
wolf = lose
hound = lose
*** EVERYTHING YOU START WITH CANNOT BEAT IT
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Trylobot

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Re: The Nomads (0.8)
« Reply #115 on: April 09, 2012, 08:52:31 AM »

I'm OK with that. The vanilla starting roster is intentionally lackluster; you're supposed to fight the lesser pirates and independents, work your way up to fighting either the hegemony or tri-tach, and once you've got a decent force together, your options expand somewhat.

The Nomad fighters are balanced pretty much to where I want them  8)
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Uomoz

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Re: The Nomads (0.8)
« Reply #116 on: April 09, 2012, 08:54:38 AM »

I'm OK with that. The vanilla starting roster is intentionally lackluster; you're supposed to fight the lesser pirates and independents, work your way up to fighting either the hegemony or tri-tach, and once you've got a decent force together, your options expand somewhat.

The Nomad fighters are balanced pretty much to where I want them  8)

This. Mods extends the longevity of a gameplay (usually their fleets are a tad stronger then vanilla ones), while keeping the overall balance of the game. They are the "lategame", while red pirates and Heg (for example) are more like "earlygame".
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Zani

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Re: The Nomads (0.8)
« Reply #117 on: April 10, 2012, 02:19:58 AM »

Well, I understand that they're supposed to be quite powerful, but isn't it quite annoying how, a single fighter wing can take out two talon wings and a carrier, no problem?
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Trylobot

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Re: The Nomads (0.8)
« Reply #118 on: April 10, 2012, 05:57:58 AM »

Please also make sure you are using the very latest version, because I have done rebalancing in every recent release.
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Trylobot

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Re: The Nomads (0.8)
« Reply #119 on: April 11, 2012, 08:08:24 PM »

@Zani: I have to ask, which carrier and which two fighters? Because I just ran a simulation with the Iguana fighters...

1x Iguana wing vs. 1x Condor FS, 1x Wasp wing and 1x Talon wing, and the Iguana wing lost. Pretty badly. Like, the opposing force didn't end up losing a single unit.

So I have to question exactly what you did.
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