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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368795 times)

Trylobot

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Re: The Nomads (0.6)
« Reply #75 on: March 28, 2012, 11:38:46 PM »

Thought I'd share some of my concepts for the next ships I plan to create (not necessarily to scale/not final):

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medikohl

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Re: The Nomads (0.6)
« Reply #76 on: March 28, 2012, 11:59:10 PM »

with your permission I'd like to give your sprites a go with kitbashing. Might give you some extra ships to play around with.
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Trylobot

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Re: The Nomads (0.6)
« Reply #77 on: March 29, 2012, 12:02:29 AM »

Knock yourself out, if I think the ship fits my theme so far, I'll use it. But I warn you; I'm picky
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medikohl

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Re: The Nomads (0.6)
« Reply #78 on: March 29, 2012, 12:04:20 AM »

I just remember DeathSG's little blunder of jamming a few of my ships into your faction during the minimash. Kinda wonder what that guy was thinking.
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Okim

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Re: The Nomads (0.6)
« Reply #79 on: March 29, 2012, 12:04:51 AM »

Just my opinion.

Gila Monster`s large mount should get some visual elevation (some kind of platform or hull like its bridge). I don`t know what weapon doest it use and what`s are the arc of fire, but if it is a doom cannon (or any non-missile one) it must be really high to fire above the side platings (which edges look elevated above the hull in which the mount is).

Zilerrezko

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Re: The Nomads (0.6)
« Reply #80 on: March 29, 2012, 12:07:33 AM »

how do you do you concepts? Mine are done on tablets of paper, and I only get like 1 ship out every 4 days D';
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Trylobot

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Re: The Nomads (0.6)
« Reply #81 on: March 29, 2012, 12:11:57 AM »

Gila Monster`s large mount should get some visual elevation (some kind of platform or hull like its bridge).
I'll see if I can add an armor plate to the central area to make it look like it's raised, because that is a good idea.


how do you do you concepts? Mine are done on tablets of paper, and I only get like 1 ship out every 4 days D';
I had the ideas for these over about a 2 week period, I just collected them all and redrew in Paint.NET, about 1 minute per ship
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Zilerrezko

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Re: The Nomads (0.6)
« Reply #82 on: March 29, 2012, 12:13:51 AM »

Quote
Paint.NET

YOUR DRAWING IS AMAZINGLY STRAIGHT!!!!! I have to use that line and curve tool otherwise my stright lines look like a cinnamon roll
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medikohl

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Re: The Nomads (0.6)
« Reply #83 on: March 29, 2012, 12:29:39 AM »

just a bit of proof of concept. your art style offers some unique challenges for kitbashing

[attachment deleted by admin]
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Apophis

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Re: The Nomads (0.6)
« Reply #84 on: March 29, 2012, 01:19:11 AM »

The supports for missile slots are a bit weak in the scorpion, they seems antennas. I think they will look better with more thickness
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VikingHaag

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Re: The Nomads (0.6)
« Reply #85 on: March 29, 2012, 03:44:20 AM »

Very nice mod, and the sprites are simply amazing, whoever did the original isn't half as good as you.
But there are problems, light blasters (masers) don't work as pd, so your faction has no pd at all.
The doom cannon doesn't feel "doom". And generally they get steamrolled by any fleet with missiles.
And after 1 hour of playing i'll never see a Jihad death fleet again.
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Trylobot

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Re: The Nomads (0.6)
« Reply #86 on: March 29, 2012, 06:25:47 AM »

@VikingHaag: The sprites are original, heh - from scratch. Also thanks for the playthrough feedback, this is very valuable input. Obviously I need a new PD weapon for them so they can survive longer against missile fleets, and the spawn rates in campaign need tweaking some more I suppose.
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VikingHaag

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Re: The Nomads (0.6)
« Reply #87 on: March 29, 2012, 07:05:32 AM »

@VikingHaag: The sprites are original, heh - from scratch. Also thanks for the playthrough feedback, this is very valuable input. Obviously I need a new PD weapon for them so they can survive longer against missile fleets, and the spawn rates in campaign need tweaking some more I suppose.

Sorry, i mean, the vanilla sprites. I know these are from scratch ^^
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Uomoz

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Re: The Nomads (0.6)
« Reply #88 on: March 29, 2012, 07:10:53 AM »

@VikingHaag: The sprites are original, heh - from scratch. Also thanks for the playthrough feedback, this is very valuable input. Obviously I need a new PD weapon for them so they can survive longer against missile fleets, and the spawn rates in campaign need tweaking some more I suppose.

Sorry, i mean, the vanilla sprites. I know these are from scratch ^^

That's a bit exaggerated :D

Nonetheless I absolutely LOVE the new concepts (as I loved the Scorpion). Sandstorm and Death Commando WILL be awesome.
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maffo

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Re: The Nomads (0.6)
« Reply #89 on: April 01, 2012, 03:00:33 AM »

the only thing i want is the oasis man. i want to hear the screams of thousands of people when i shoot it to smitterines.(yes i am evil)
Did you cancel that ship or just not on it yet?
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