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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 325794 times)

sirboomalot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #465 on: May 04, 2016, 07:06:43 PM »

Hallelujah!  :D
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RandomnessInc

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #466 on: May 05, 2016, 10:02:34 AM »

Agreed can wait to smash some approlight with this blast from the past mod :D
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ganjou234

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #467 on: June 08, 2016, 07:53:17 PM »

Cant wait! Hope this gets back.
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RandomnessInc

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #468 on: October 25, 2016, 08:51:17 AM »

Any progress on the revive or are you waiting for the next update?
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felixsimon

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #469 on: May 08, 2017, 12:08:54 PM »

maybe someone can revive this mod? Anyone? No? Ok :'(
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Mealstrom

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #470 on: May 11, 2017, 09:31:19 PM »

theres a good chance it will be revived...
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Snrasha

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #471 on: May 11, 2017, 11:13:31 PM »

theres a good chance it will be revived...

Ah? (or i misturdanting) You know where we can see that?
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Gezzaman

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #472 on: May 12, 2017, 01:57:43 AM »

Holy mother of a necro post
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Snrasha

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #473 on: May 17, 2017, 07:07:33 AM »

Trylobot:"Sure. I haven't had much time to work on it, so go ahead."

I out a lighted version soon. (Lighter version: The Oasis(MotherShip) functionnality disabled : (Unique Ship on the world, if destroy, can be buy on the capital planet of the Nomad faction))
« Last Edit: May 17, 2017, 07:13:01 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

peperoni_playboy

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #474 on: May 17, 2017, 08:43:56 AM »

Trylobot:"Sure. I haven't had much time to work on it, so go ahead."

I out a lighted version soon. (Lighter version: The Oasis(MotherShip) functionnality disabled : (Unique Ship on the world, if destroy, can be buy on the capital planet of the Nomad faction))
do you mean to say you're updating the mod for 0.8?
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Snrasha

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #475 on: May 17, 2017, 09:37:59 AM »

Trylobot:"Sure. I haven't had much time to work on it, so go ahead."

I out a lighted version soon. (Lighter version: The Oasis(MotherShip) functionnality disabled : (Unique Ship on the world, if destroy, can be buy on the capital planet of the Nomad faction))
do you mean to say you're updating the mod for 0.8?

Yes. You can already play to the missions of Nomad mod 0.8a if you want, but the campaign is more long to made.
The 0.6a have very low difference with the 0.8a on battle, except on campaign.

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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

felixsimon

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #476 on: May 17, 2017, 10:09:09 AM »

Trylobot:"Sure. I haven't had much time to work on it, so go ahead."

I out a lighted version soon. (Lighter version: The Oasis(MotherShip) functionnality disabled : (Unique Ship on the world, if destroy, can be buy on the capital planet of the Nomad faction))
do you mean to say you're updating the mod for 0.8?

Yes.


HYPE!!!!
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peperoni_playboy

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #477 on: May 17, 2017, 10:09:39 AM »

Trylobot:"Sure. I haven't had much time to work on it, so go ahead."

I out a lighted version soon. (Lighter version: The Oasis(MotherShip) functionnality disabled : (Unique Ship on the world, if destroy, can be buy on the capital planet of the Nomad faction))
do you mean to say you're updating the mod for 0.8?

Yes. You can already play to the missions of Nomad mod 0.8a if you want, but the campaign is more long to made.
The 0.6a have very low difference with the 0.8a on battle, except on campaign.


nice, I'm looking forward to it. thanks for picking it up, and Trylobot for giving you permission.
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Snrasha

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #478 on: May 17, 2017, 11:44:28 AM »

Old message, too big.
Spoiler



SEMI UPDATE 0.8a

I have just update a lighter version, so the experience with Nomads Factions is not probably go so good than that.
I have just go of the 10% of the work. But the Readme give the work to done.

I launch a test and i see that:
Spoiler

[close]


Lighter Version 1.0 Nomads Factions, contains anything except missions, the starsystem not finish, etc(read the spoiler just below)
You can play anyways with the Nomads without problem or crash(i think), the rest is now between your hands.

You can access to the github on the readme, the master branch is the 0.6a.

Spoiler

Quote
Snrasha update:
Need to be made per community:

Fighter :
- tags
- tier
- rarity
- range
- attackrunrange
- role desc
Faction :
- Troop
- Banner
- custom
- doctrine
- traits
Ship:
- 8/6/5/4%
- Others things link to supply/mo,...
Dialogues:
-Lighter Versions have not dialogue, you need to create that.
StarSystem:(very empty)
-Nebula somewhere?
-Size station?
-More planets owner per Nomads?

Need to be re-made per Snrasha/ Coders:
-Unique Oasis. (Vanilla code : https://github.com/Trylobot/ss-nom)
-Others things?

Need to be changed:
-Delete the white star nur who do not exist on reality.

Urgent:
-Reput the Unique Oasis:
Why?  Because Nomads factions is a faction who have a small station of size 3 for the moment, but not for that.
Nomads mod have a special fleet who go around the world, a big fleet who contains a Oasis than you need to destroy for have a Oasis.
-Only means for obtain big ship, for the moment, this is just scavage. Or just black Market.
[close]

The next update will do not be very soon, i need update a other thing, and i wait than you made description, banner, etc, ah ah
WE NEED A NOMADS BANNER

[close]

Well, we need a nomads banner '.'.
« Last Edit: May 18, 2017, 09:53:16 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Trylobot

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Re: [0.8a] The Nomads (v1.0 - Snrasha update [experimental])
« Reply #479 on: May 18, 2017, 09:36:21 AM »

Snrasha has a demo version up of a 0.8a-compatible version of The Nomads (untested)

« Last Edit: June 25, 2017, 11:22:32 PM by Trylobot »
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