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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368779 times)

Trylobot

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Re: The Nomads (0.4b)
« Reply #45 on: March 08, 2012, 01:29:32 AM »

I think I'll take you up on the flight deck idea, I just realized that I have fighters and not a single flight deck anywhere, haha. As for the weapons setup, I'm just starting to get comfortable with the idea of a very-high-OP cost main weapon, as opposed to the staple of most fleets which seems to be the porcupine approach (many smaller weapons firing everywhere at all times)
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arcibalde

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Re: The Nomads (0.4b)
« Reply #46 on: March 08, 2012, 01:32:01 AM »

Oki  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Trylobot

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Re: The Nomads (0.5)
« Reply #47 on: March 08, 2012, 02:50:00 AM »

Done and up, and I have to say it seems to "fit" more now with all the rest of it. Good suggestion arci!
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arcibalde

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Re: The Nomads (0.5)
« Reply #48 on: March 08, 2012, 02:57:37 AM »

Sir YES sir dude sir yes dude sir!  ;D


Just got 100% on first mission  ;D


OOOOOOOKkkkkkkkk he feels much heavier now.

The gun is really nasty but what if you put him charge time (1,5s - 2s), recharge time (7s-13s), grater flux demand (3x-5x), faster bolt speed and 5x-9x dmg boost per shoot? So then you have ONE BIG NASTY GUN that can hit only cap ships (he is cap ship destroyer right?) and when he does he does it hhhhaaaaaarrrrrddddd  ;D


« Last Edit: March 08, 2012, 03:13:55 AM by arcibalde »
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Trylobot

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Re: The Nomads (0.4b)
« Reply #49 on: March 08, 2012, 03:07:21 AM »

In my mod random battles i have added the nomads as a faction in the mission "random battle factions"

Kick-ass man, thanks
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Flare

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Re: The Nomads (0.5)
« Reply #50 on: March 16, 2012, 10:50:57 PM »

Just to let you know, the download link seems to be down.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Little Bluberry Bomb

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Re: The Nomads (0.5)
« Reply #51 on: March 17, 2012, 01:15:38 PM »

Just to let you know, the download link seems to be down.

This appears to be a glitch with Mediafire itself - it has been happening to me, and it seems some others, as of late. That said, would there be the possibility of a mirror download? I'd love to take this fleet for a spin. I adore the aesthetic design, as well as the tactical; the idea of a cap-ship killer is unique and provides fleet [and anti-fleet] options so far unavailable in the game.
However, based on the preview video I'd like to put in my agreement with arcibalde - the primary cannon of the Gila feels a little too rapid fire for my tastes, as can be seen at the end where the ship is spinning about firing on frigates hoping for a good hit or two, slapping augmented thrusters on it would change it from a vessel with a defined role to an all-around threat to everything. I'd love to see it become the aforementioned single, extremely powerful shot with a long reload sort of weapon, where taking carefully aimed shots at only large or vulnerable ships is priority, and relying on its escort to cover the weakness (Which, in my opinion, any given ship should have).
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XpanD

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Re: The Nomads (0.5)
« Reply #52 on: March 17, 2012, 01:22:49 PM »

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Trylobot

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Re: The Nomads (0.5)
« Reply #53 on: March 17, 2012, 01:52:09 PM »

The mediafire link works for me, but I can also cross-post to my Dropbox if folks are having trouble with mediafire.

As for the video, the stats have actually been tweaked quite a bit since then, with regards to overall speed and maneuverability of the ship. It is a lot more cumbersome now, making the main gun difficult to aim at anything except other slow-moving ships. Also, I've added a flight deck to the front of it since then as well. I'm planning on making another video for the second mission soon anyway.

Main post updated with link to dropbox d/l. Here it is again as well for convenience. http://dl.dropbox.com/u/14340846/nom_0.5.zip
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Little Bluberry Bomb

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Re: The Nomads (0.5)
« Reply #54 on: March 17, 2012, 02:11:50 PM »

*click me for temporary v0.5 download*

Ah, cheers! <3 Worked perfectly.


And aye, MF seems to be working only for some - perhaps something to do with locales, hard to tell. In any case, I've given the mod and demo mission a spin and I see what you mean - it's certainly a lot more in line, having to position the ship proper. I'd still like to see what augmented thrusters will do, personally, but that will come later when I have the chance to play around with the mod in campaign.
Overall though, really liking it. c: The designs are wonderful and the ships feel solid.
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XpanD

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Re: The Nomads (0.5)
« Reply #55 on: March 17, 2012, 02:14:37 PM »

Nah, nothing to do with locale. I had it earlier on several downloads (including this one), and then suddenly it fixed itself and I quickly put a few mirrors up. :P
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Flare

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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Lopunny Zen

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Re: The Nomads (0.5)
« Reply #57 on: March 20, 2012, 04:55:50 PM »

Doom cannon should turn...
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Lopunny Zen

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Re: The Nomads (0.5)
« Reply #58 on: March 20, 2012, 04:56:51 PM »

and the nomad colony should have a fighterbay too
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Uomoz

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Re: The Nomads (0.5.3)
« Reply #59 on: March 22, 2012, 09:13:36 AM »

Hi! I put the Nomads into my Compilation (http://fractalsoftworks.com/forum/index.php?topic=1799.msg20401#msg20401), great work (love your mashup-free sprites).

I was wondering if there's a lore reason why the Nomads spawn from the Corvus Sun, or if you are planning to add a Planet to address this (with or without a station). I'd love to see them coming from a Kharak-like planet!

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