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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368718 times)

sirboomalot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #450 on: February 08, 2015, 06:44:36 PM »

Phased out? Maybe...

Forgotten? Not by me, I like to remember the older stuff.
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ValkyriaL

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #451 on: February 09, 2015, 02:40:13 AM »

i think even Alex uses that editor, since making ship files from scratch is a pain, so if it came down to it i would believe he would fix it for us, or someone else around that has some experience in the area.
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Jay2Jay

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #452 on: February 09, 2015, 10:08:38 PM »

Sorry to break your hopes and dreams, but Trylobot basically is gone for good. The Nomads and his Trylobox ship editor will soon be phased out and forgotten like all of the other inactive stuff on this forum.
Aaaaand why is he never coming back? (Been scouring  the forums for the answer  for days)
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Midnight Kitsune

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #453 on: February 10, 2015, 04:10:37 AM »

Sorry to break your hopes and dreams, but Trylobot basically is gone for good. The Nomads and his Trylobox ship editor will soon be phased out and forgotten like all of the other inactive stuff on this forum.
Aaaaand why is he never coming back? (Been scouring  the forums for the answer  for days)
Burned out on SS if I'm not mistaken
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Flying_Whale

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #454 on: October 24, 2015, 01:10:33 AM »

Could anyone take Nomads and update them? For example, ICE returned to Starsector thanks to Histidine.
Nomads are wonderful faction with a uneque style. We should not loose them ;)
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Zudgemud

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #455 on: October 24, 2015, 04:27:05 AM »

Could anyone take Nomads and update them? For example, ICE returned to Starsector thanks to Histidine.
Nomads are wonderful faction with a uneque style. We should not loose them ;)
It is fully up to the mod author to decide.
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celestis

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #456 on: October 24, 2015, 06:47:45 AM »

Trylobox ship editor will soon be phased out and forgotten
Indeed? What is it going to be replaced by?
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FasterThanSleepyfish

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #457 on: October 24, 2015, 04:05:25 PM »

Perhaps soon is the wrong word, but regardless, something's going to need to happen eventually in order to replace this. It works, but just barely, and also has a few annoying bugs hidden around. It's still a great tool and is the basis of every mod here, but unfortunately Trylobot is not in the mood to code from what I remember.
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Creepin

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #458 on: October 25, 2015, 03:06:59 AM »

Could anyone take Nomads and update them? For example, ICE returned to Starsector thanks to Histidine.
Nomads are wonderful faction with a uneque style. We should not loose them ;)
Just wanted to second this; I love the faction and would be happy to see it in action again! :)
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Trylobot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #459 on: October 27, 2015, 09:00:04 AM »

Feels like a lot of wasted effort until 0.7 drops; when it does I'll probably download it, play it for a few days, and see what direction I want to take the Nomads. When I have a clear goal, I'll do the work, and in the process be motivated to fix the editor.

Just remember that this game is a work in progress, and writing tools for a game that is constantly changing is even harder than writing tools for a game that's already been released, and all of the time is donated.
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Tartiflette

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #460 on: October 27, 2015, 09:25:22 AM »

If anything, I thing you did a pretty good job in making the editor not break much despite many updates!
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Creepin

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #461 on: October 27, 2015, 10:41:49 AM »

Feels like a lot of wasted effort until 0.7 drops; when it does I'll probably download it, play it for a few days, and see what direction I want to take the Nomads. When I have a clear goal, I'll do the work, and in the process be motivated to fix the editor.
Great news, everyone! :)
« Last Edit: October 27, 2015, 11:03:44 AM by Creepin »
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samsaq

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #462 on: April 29, 2016, 07:46:44 PM »

I hope I get to see this mighty faction again soon
I would love to use my 1000 marines to board an Oasis in nexrelin once more.
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Trylobot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #463 on: May 03, 2016, 12:28:27 AM »

Believe it or not I have actually started the process of upgrading the homeward fleet as she dances through the cosmos of old. Soon, my friends.
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SpacePoliticianAndaZealot

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Re: [0.6.2a] The Nomads (v1.0 RC4)
« Reply #464 on: May 03, 2016, 06:00:58 AM »

Sweet Emperor! It lives! Looks like I'll have a chance to try out this gem after all!
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