Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Nomads are slow, if you can bring fast ships with long range weaponry, you shouldn't have any problems, just keep an eye on fighters and the Roadrunner destroyer. The thing about Nomads is that they have very efficient shields and going into slugfest with them isn't likely to succeed.
They dissipate flux passively, IIRC
allright ehh, theres one major bug if it is one. the bombers with the huge missilles fire even when they are disabled... it almost killed my flagship