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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 368769 times)

Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #375 on: October 25, 2013, 06:39:29 AM »

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HELMUT

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #376 on: October 25, 2013, 08:45:51 AM »

I agree with Uomoz, the Roadrunner is very good looking. The two little tugs drones attached make it really awesome. However, i think the engine animation could be improved. While it is very interesting to see it move at different speed according to the ship thrust, the animation could be smoothed a bit.

That thing made me think of German U-boats engines with all the pistons and stuffs. Something like that http://www.youtube.com/watch?v=kUurXdTPgfg#t=1m56s
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #377 on: October 25, 2013, 11:52:23 AM »

I can take a look. Animation's not really my strong suit, but if there some simple tweaks I can make so that it would be more aesthetic, I'm not opposed to it.

The main differences I'm seeing here is that I would want to have more frames per-piston movement, but have more pistons than 1 moving at the same time? It might come out to about the same number of frames as there are now, or perhaps fewer.

Another thing I can change is to make the animation speed tied to velocity in a more analog way (rather than two-speed discrete).

Oh, and Uomoz: I do plan to give it a peak running time clock, just like the Medusa, it was a good suggestion.
« Last Edit: October 25, 2013, 11:54:11 AM by Trylobot »
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #378 on: October 25, 2013, 12:13:40 PM »

Roadrunner with more moving parts?, maybe a little more s.t.e.a.m.p.u.n.k like, maybe a boost system instead of tugs where the whole ship opens up                             HELP, I FLAMEDOUT                                                                                                                                                                                                                                                                                                                            +Ill save you=----------------------Mow
Moew
Cooleow

I find THAT a cool cat

You're welcome. ~T
« Last Edit: October 25, 2013, 01:40:39 PM by Trylobot »
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Lopunny Zen

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #379 on: October 25, 2013, 03:35:32 PM »

can this work on exerlin and if yes how do i make it work?
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #380 on: October 25, 2013, 04:03:46 PM »

Assuming you already know how to get Exerelin working on its own, adding Nomads into the mix is just as easy. Download Nomads and enable it in the Mods menu from the launcher. Exerelin will recognize that it is there.
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #381 on: October 25, 2013, 04:10:00 PM »

Roadrunner with more moving parts?, maybe a little more s.t.e.a.m.p.u.n.k like, maybe a boost system instead of tugs where the whole ship opens up                             HELP, I FLAMEDOUT                                                                                                                                                                                                                                                                                                                            +Ill save you=----------------------Mow
Moew
Cooleow

I find THAT a cool cat

You're welcome. ~T
WHO DID THIS.
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Shoat

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #382 on: October 25, 2013, 04:24:19 PM »

WHO DID THIS.

I have found very subtle, yet decisive proof of who did "that": IT WAS TRYLOBOT!


(You can tell from the "You're welcome. ~T" and the fact it says "last edited by Trylobot")

Before you ask: Yes, I am a professional private detective.
That'll be 100€. Nice doing business with you.
« Last Edit: October 25, 2013, 04:27:28 PM by Shoat »
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #383 on: October 26, 2013, 12:52:27 AM »

WHO DID THIS.

I have found very subtle, yet decisive proof of who did "that": IT WAS TRYLOBOT!


(You can tell from the "You're welcome. ~T" and the fact it says "last edited by Trylobot")

Before you ask: Yes, I am a professional private detective.
That'll be 100€. Nice doing business with you.

10,000 ugandan dollars!
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Thule

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #384 on: October 26, 2013, 12:55:35 AM »

Great faction, glad you flashed them out and i am really excited what you will do with them in the future.

The onyl thing that bugs me a bit is, (the roadrunner is a cool concept) that decorative weapons cant be rendered under engines, looks a bit odd seeing the engine trail not lighting the animated parts. But that will maybe be solved in future updates.
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #385 on: October 27, 2013, 05:29:47 AM »

WHO DID THIS.

I have found very subtle, yet decisive proof of who did "that": IT WAS TRYLOBOT!


(You can tell from the "You're welcome. ~T" and the fact it says "last edited by Trylobot")

Before you ask: Yes, I am a professional private detective.
That'll be 100€. Nice doing business with you.

Also, can you find out why my BBQ Pasta is so watery?
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Shoat

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #386 on: October 27, 2013, 06:20:29 AM »

Also, can you find out why my BBQ Pasta is so watery?

I have a few eyewitnesses who can confirm that Ross spit into them. God damn it, Ross!
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Wunder

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #387 on: October 27, 2013, 08:11:31 AM »

Urm....      BLAUGHGHGHGHGHGHGGHGHHGHGHGHGHGHGHGHGGGHGHGHGHGHHGHGHGHGHGHGHGHGHGHGHGHGHGHHGHG GHGHGHHGHGHGHGHGGHGHGHGHGHGHGHGHGHGHGHGHGHG!                                                          
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Trylobot

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #388 on: October 27, 2013, 08:45:39 AM »

GGMC, Shoat: please stop derailing my thread  ;)
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Shoat

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Re: [0.6.1a] The Nomads (v1.0 RC2)
« Reply #389 on: October 27, 2013, 11:41:06 AM »

GGMC, Shoat: please stop derailing my thread  ;)


Sorry.
On the bright side, we have reached a new page in the thread so people won't be distracted by the derailing nonsense anymore.
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