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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 327973 times)

Trylobot

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Re: [0.8.1a] The Nomads
« Reply #510 on: June 22, 2017, 02:12:13 AM »

their ships are weak on combat, no?

You had disabled the Naeran Flux Shunts mod, and it affects their stats with Java code, so I wonder if that had any effect on their combat abilities? I'm not sure yet, still working through exceptions and errors and the like, haven't tested the balance really at all yet in 0.8.1a.
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Snrasha

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Re: [0.8.1a] The Nomads
« Reply #511 on: June 22, 2017, 02:27:36 AM »

their ships are weak on combat, no?

You had disabled the Naeran Flux Shunts mod, and it affects their stats with Java code, so I wonder if that had any effect on their combat abilities? I'm not sure yet, still working through exceptions and errors and the like, haven't tested the balance really at all yet in 0.8.1a.

In my experimental version, the hullmod seems is enabled, what you want say per than I have disabled the hullmod?
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Trylobot

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Re: [0.8.1a] The Nomads
« Reply #512 on: June 22, 2017, 02:29:29 AM »

In my experimental version, the hullmod seems is enabled, what you want say per than I have disabled the hullmod?

Some of the associated Java code doesn't seem to be running properly in your version; such as the Roadrunner visual effects; that lead me to believe that perhaps there was something up with it.

But it's also possible the ships are just weak. Like I said, I'll do a balancing pass soon.
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StormySunrise

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Re: [0.8.1a] The Nomads
« Reply #513 on: June 22, 2017, 06:28:19 AM »

Getting a crash error when generating a sector
Spoiler
java.lang.RuntimeException: Ship hull variant [nom_flycatcher_carrier] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.world.systems.TheNomadsNurStationRestocker.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


https://puu.sh/wrkEx/1331ae573e.png
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Snrasha

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Re: [0.8.1a] The Nomads
« Reply #514 on: June 22, 2017, 07:16:20 AM »

Getting a crash error when generating a sector
Spoiler
java.lang.RuntimeException: Ship hull variant [nom_flycatcher_carrier] not found!
   at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.world.systems.TheNomadsNurStationRestocker.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


https://puu.sh/wrkEx/1331ae573e.png

For answer, this is "my error", because I have forgot to report to Trylobot, change than I have go when I have update a lighter version on 0.8. I have add three variants for flycatcher and deleted the carrier, he need to fix that ^^.

Else Stormy, like he have say, you can try only mission for the moment.
« Last Edit: June 22, 2017, 07:24:04 AM by Snrasha »
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Trylobot

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Re: [0.8.1a] The Nomads
« Reply #515 on: June 22, 2017, 08:37:43 AM »


Released fixes for several fatal campaign-mode exceptions, including the one reported by StormySunrise, above.

Also, if you enable devMode in the game's settings.json, there's a new dialog option for a Nomads start, that puts you in the Nur system so you can track the Nomad armada if you wish. In the future, I will add a way to locate the armada on the map, perhaps with a special item purchased from the station, or some other interesting in-fiction way.

I've also put my To-Do list into Github Projects as a series of mini Kanban boards so anyone can see what features I'm planning and where I'm at with them.
« Last Edit: June 25, 2017, 11:21:12 PM by Trylobot »
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Snrasha

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Re: [0.8.1a] The Nomads
« Reply #516 on: June 22, 2017, 10:31:00 AM »



Released fixes for several fatal campaign-mode exceptions, including the one reported by StormySunrise, above.

Also, if you enable devMode in the game's settings.json, there's a new dialog option for a Nomads start, that puts you in the Nur system so you can track the Nomad armada if you wish. In the future, I will add a way to locate the armada on the map, perhaps with a special item purchased from the station, or some other interesting in-fiction way.

I've also put my To-Do list into Github Projects as a series of mini Kanban boards so anyone can see what features I'm planning and where I'm at with them.

What is the help than you needed for Nexerelin?
Nexerelin have a Lighter nomads.json who need to be re-work, but he do not have corvus (Nomads Starsystem do not exist on no-random mode)
We will need also have modify the modPlugin for include the boolean Corvus, so...

Thank you ^^

Corvus Spawn points:
faction   system   entityID
#machine name   #human name   #machine name

Corvus capitals:
system   entityID
#human name   #machine name

We need just the starSystem and the entity of the capital planet. (No idea what is the "capital" of Nomads mods, sorry)



« Last Edit: June 25, 2017, 11:21:07 PM by Trylobot »
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Trylobot

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Re: [0.8.1a] The Nomads
« Reply #517 on: June 22, 2017, 10:54:00 AM »

What is the help than you needed for Nexerelin? ... We need just the starSystem and the entity of the capital planet. (No idea what is the "capital" of Nomads mods, sorry)

You should branch off of my master mainline/trunk branch, it has diverged from your Lighter branch quite a bit.
https://github.com/Trylobot/ss-nom
If you do this, and submit a pull request, it will be much easier to include in the new version.

The capital planet of the Nomads, if it has one, would be the station in Nur, or the moon around which it orbits:
https://github.com/Trylobot/ss-nom/blob/master/data/scripts/world/systems/TheNomadsNur.java

public class TheNomadsNur implements SectorGeneratorPlugin, CampaignArmadaControllerEventListener
...
StarSystemAPI system = sector.createStarSystem( "Nur" );
...
PlanetAPI planet_I = system.addPlanet("nur_c", system_center_of_mass, "Naera", "desert", 45f, 300f, 8000f, 199f);
...
PlanetAPI planet_I__moon_e = system.addPlanet("nur_h", planet_I, "Eufariz", "frozen", 180f, 65f, 1750f, 200f);
...
// stations
station = system.addOrbitalStation("stationnom1", planet_I__moon_e, 180f, 300f, 50, "Naeran Orbital Storage & Resupply", "nomads");
station.setCircularOrbitPointingDown(system.getEntityById("nur_h"), 45, 300, 50);


So the starsystem would be "Nur" and the entity would ideally be "stationnom1".

But I'll have to add a flag to the generator so that if Nexelerin is enabled, it doesn't create the armada fleet.
« Last Edit: June 22, 2017, 11:00:14 AM by Trylobot »
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Trylobot

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Re: [0.8.1a] The Nomads, v1.1.2-rc4
« Reply #518 on: June 24, 2017, 12:03:31 PM »

Update: full support now in place for GraphicsLib; use of the library is optional, but of course recommended.
Update 2: campaign/comms exception fixed; was due to music definition data!

« Last Edit: June 25, 2017, 11:20:53 PM by Trylobot »
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Trylobot

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Re: [0.8.1a] The Nomads, v1.2.0
« Reply #519 on: June 25, 2017, 01:21:53 PM »


  • Added the Hallucinomagnetic Locator; available at any Nomad fleet or station (via comms). Grants the ability: Oasis Deep-Dream; which consumes Recreational Drugs in hyperspace, in order to aid in locating the Nomad Colony Fleet.
« Last Edit: June 25, 2017, 11:20:46 PM by Trylobot »
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Trylobot

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Re: [0.8.1a] The Nomads, v1.2.0
« Reply #520 on: June 25, 2017, 11:20:29 PM »

- Scrapped the old "escort fleet positioner" in favor of the ORBIT_PASSIVE built-in fleet assignment type.
- Fixed the station cargo restocker. Will now find plenty of Nomad ships for sale at the station. No restrictions really.
- Oasis for sale again, but only when the Oasis has been recently destroyed in space. It will hang about in drydock for 30 days after it is destroyed, waiting for crew complement and so on; that's your window to purchase one, if you so desire. It respawns with escorts either way after the period has elapsed.
« Last Edit: June 26, 2017, 08:21:32 AM by Trylobot »
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Davidkerr7

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Re: [0.8.1a] The Nomads, v1.3.0
« Reply #521 on: June 26, 2017, 03:54:38 AM »

I keep getting this error when I gen a new sector, I am using

- Nexerelin 0.8.1b
- Dynasector 1.3.2
- LazyLib 2.2
- zz GraphocsLib 1.2.1

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.systems.TheNomadsNur.handle_event(Unknown Source)
   at data.scripts.world.armada.CampaignArmadaController.addListener(Unknown Source)
   at data.scripts.world.systems.TheNomadsNur.generate(Unknown Source)
   at data.scripts.TheNomadsModPlugin.onNewGame(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Trylobot

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Re: [0.8.1a] The Nomads, v1.3.0-rc2
« Reply #522 on: June 26, 2017, 08:21:24 AM »

I keep getting this error when I gen a new sector, I am using

- Nexerelin 0.8.1b
- Dynasector 1.3.2
- LazyLib 2.2
- zz GraphocsLib 1.2.1

Fixed. https://github.com/Trylobot/ss-nom/releases/tag/1.3.0-rc2
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Trylobot

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Re: [0.8.1a] The Nomads, v1.4.0
« Reply #523 on: June 30, 2017, 09:21:17 AM »

Download Latest Version 1.4.0

  • Added Queen Bee, a massive carrier on par with the Atlas (vanilla) carrier; has 6 fighter bays
  • Added Tarantula, a beefy new heavy fighter, especially built for the Queen Bee. Wings of 2
  • Added two new Royal elite skins, one each for the Komodo and Wurm; these skins trade a few weapon slots to increase the mount size of some existing slots, while maintaining roughly the same amount of flux capacity; this means they generally have higher burst damage capability with less sustained firing time. Flux management is very important with these ships.
  • Integrated new content into missions and campaign
  • Updated the ship roster image

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Lakis

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Re: [0.8.1a] The Nomads, v1.4.0
« Reply #524 on: June 30, 2017, 06:36:54 PM »

YOU. ARE. ALIVE!


*** awesome! I've missed this mod.
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