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Starsector 0.98a is out! (03/27/25)

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Author Topic: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T  (Read 192669 times)

arcibalde

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Re: The Lotus Conglomerate
« Reply #15 on: March 13, 2012, 04:42:37 PM »

Ok, i have problem and i think your mod is guilty for it  ;D Im using Junk pirates and nomads mods, and yours ofc but look at this:

2293302 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Weapon spec [raptor] not found!
java.lang.RuntimeException: Weapon spec [raptor] not found!
   at com.fs.starfarer.loading.J.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.addWeapons(Unknown Source)
   at data.scripts.world.corvus.LotusPiratesConvoySpawnPoint.addRandomWeapons$(LotusPiratesConvoySpawnPoint.java:84)
   at data.scripts.world.corvus.LotusPiratesConvoySpawnPoint.spawnFleet(LotusPiratesConvoySpawnPoint.java:49)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.O??000(Unknown Source)
   at com.fs.super.A.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


--------------------------------

Yup i got it: LotusPiratesConvoySpawnPoint.java
.
.
.

private static String [] weapons = {
                           "amblaster",
                           "pdburst",
                           "pdlaser",
                           "heavyburst",
                           "chaingun",
                           "gravitonbeam",
                           "pulselaser",
                           "ioncannon",
                           "taclaser",
                           "lightmg",
                           "lightac",
                           "pilum",
                           "sabot",
                           "harpoon",
                           "heatseeker",
                           "annihilator",
                           "swarmer",
                           "atropos",
                           "reaper",
                           "raptor",
« Last Edit: March 13, 2012, 04:46:19 PM by arcibalde »
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Dante80

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Re: The Lotus Conglomerate
« Reply #16 on: March 13, 2012, 04:53:53 PM »

nice find!, will remove it asap. Thanks... :)

edit: fixed
« Last Edit: March 13, 2012, 05:00:43 PM by Dante80 »
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Nori

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Re: The Lotus Conglomerate
« Reply #17 on: March 13, 2012, 05:04:43 PM »

Yeah was gonna say I just got that.
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Apophis

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Re: The Lotus Conglomerate
« Reply #18 on: March 14, 2012, 02:08:57 AM »

                           "raptor",
The raptor is from my weapon pack :)
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Dante80

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Re: The Lotus Conglomerate
« Reply #19 on: March 14, 2012, 09:15:09 AM »

                           "raptor",
The raptor is from my weapon pack :)

Yes, and I love it! It also suits the Lotus Co ships well due to the coloring so I was experimenting with it and forgot to remove it from the weapon list. That caused the error...T_T


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Dante80

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Re: The Lotus Conglomerate
« Reply #20 on: March 14, 2012, 10:53:40 PM »

Just a teaser for now, coming with the 0.3 version soon...^^

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Nori

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Re: The Lotus Conglomerate
« Reply #21 on: March 15, 2012, 06:22:38 AM »

Nice! Those look like some kind of heavy fighter.  ;)
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Dante80

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Re: The Lotus Conglomerate
« Reply #22 on: March 15, 2012, 10:20:12 PM »

Yep, you are right on the money...^^

Introducing the Javelin class heavy fighter:



A comparison to its cousin, the Xyphos



And ingame (click for full size)



Lotus mod 0.3

Changelog
1. added javelin class heavy fighter
2. tweaks in spawn rates
3. tweaks in station cargo

Any feedback is vastly appreciated as always, cheers...:D
« Last Edit: March 15, 2012, 10:23:44 PM by Dante80 »
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Darloth

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Re: The Lotus Conglomerate v0.3
« Reply #23 on: March 16, 2012, 06:41:02 AM »

I never got the Lotus station to spawn in my game using 0.2 - but I was using several other mods (Apophis's Weapons, Demolisher+others, Gun Runners, Junk Pirates).  The planet -did- show up, if that helps debug it. I might have another look over it later tonight and see if either 0.3 fixes it or whether I can solve it myself.
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Darloth

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Re: The Lotus Conglomerate v0.3
« Reply #24 on: March 16, 2012, 02:37:06 PM »

Apparently 0.3 is no longer on mediafire?

I think it might be something about the way that you're overwriting the corvus sectorgen rather than adding a new one - how that made your station NOT spawn I'm not sure, but perhaps examine another that doesn't directly change the sectorgen or corvus to see what can be done.

I might have a go at fixing it myself though I haven't messed around with any of the sectorgen stuff yet.

Edit: Well, no luck - I made it very similar to the Junk Pirates sectorgen, but now the lavaplanet Synchrony doesn't spawn anymore.
« Last Edit: March 16, 2012, 03:23:46 PM by Darloth »
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Dante80

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Re: The Lotus Conglomerate v0.3
« Reply #25 on: March 17, 2012, 12:14:37 AM »

Thanks for the feedback Darloth  :)

Quote
Apparently 0.3 is no longer on mediafire?

Hm...maybe it was a mediafire problem when you DLed? The file is still there from what I see.

Quote
I think it might be something about the way that you're overwriting the corvus sectorgen rather than adding a new one - how that made your station NOT spawn I'm not sure, but perhaps examine another that doesn't directly change the sectorgen or corvus to see what can be done.

I might have a go at fixing it myself though I haven't messed around with any of the sectorgen stuff yet.

Edit: Well, no luck - I made it very similar to the Junk Pirates sectorgen, but now the lavaplanet Synchrony doesn't spawn anymore.

Yep, you are right on the money. I am no coder unfortunately, so I'm learning how to implement changes via studying other mods.

Will try to change 0.4 (coming today or tomorrow) so that it doesn't overwrite other files that could make the mod incompatible with others. Cheers...^^


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arcibalde

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Re: The Lotus Conglomerate v0.3
« Reply #26 on: March 17, 2012, 01:06:57 AM »

I use Nomads, Junkies and this mod and everything spawns ok. I have lava planet and station with it and i have Junkies station. And Nomads running thru sector like crazy  ;D
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Dante80

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Re: The Lotus Conglomerate v0.3
« Reply #27 on: March 17, 2012, 01:28:17 AM »

can someone that knows about coding help with this one? I'm trying to put all changes into a new file (LotusSectorGen.java) for better compatibility but for some reason nothing spawns...T_T

[attachment deleted by admin]
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Apophis

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Re: The Lotus Conglomerate v0.3
« Reply #28 on: March 17, 2012, 02:41:41 AM »

i'll take a look
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Apophis

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Re: The Lotus Conglomerate v0.3
« Reply #29 on: March 17, 2012, 03:05:54 AM »

I can't find the problem in that file alone, you have to send me the entire mod
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