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Author Topic: Being a pirate or robbing is not very profitable  (Read 2462 times)

Shuhei

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Being a pirate or robbing is not very profitable
« on: August 20, 2019, 08:23:40 AM »

Long story, short: being a pirate is not very profitable in starsector. I've seen the post about combat not being very profitable but... i don't know.

To explain: attacking convoy or even a planet(!!!) which is very dangerous and has a lot of repercussion is barely or not profitable at all (not enough loot) comparing to 1 minute trip to the edge of the map... I mean, come on. Being explorer is cool but attacking convoys is fun too. It would be great to have a possibility of making that path viable. For now it's between 50-100 k (1-2 exploration missions) of low hazard credits comparing to 10-30 k extreme hazard (raiding a planet or convoy)
« Last Edit: August 20, 2019, 08:28:47 AM by Shuhei »
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Kebab Remover

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Re: Being a pirate or robbing is not very profitable
« Reply #1 on: August 20, 2019, 09:37:56 AM »

I agree. The risk of pirating and robbing should be rewarded and currently thats not the case
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Megas

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Re: Being a pirate or robbing is not very profitable
« Reply #2 on: August 20, 2019, 09:49:58 AM »

Direct combat is not very profitable without rewards.

Raiding worlds is free money and loot if your attack strength is high enough (Several hundred marines and a Colossus 3 is enough for many worlds) to prevent loss of marines.  If you snag a capital blueprint, you hit jackpot, although if you do not want to upgrade pirates' ships, you need to sell it on open market (if you want to sell it instead of learning it yourself).  Rest of the vendor trash can be sold for cash.
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Shuhei

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Re: Being a pirate or robbing is not very profitable
« Reply #3 on: August 20, 2019, 09:52:50 AM »

Direct combat is not very profitable without rewards.

Raiding worlds is free money and loot if your attack strength is high enough (Several hundred marines and a Colossus 3 is enough for many worlds) to prevent loss of marines.  If you snag a capital blueprint, you hit jackpot, although if you do not want to upgrade pirates' ships, you need to sell it on open market (if you want to sell it instead of learning it yourself).  Rest of the vendor trash can be sold for cash.
You cannot raid the world without disabling its station. You can raid only worlds without stations. And there aren't so many of them.
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Megas

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Re: Being a pirate or robbing is not very profitable
« Reply #4 on: August 20, 2019, 10:00:17 AM »

You can certainly do a quick raid and bypass the battlestation without a fight unless there are other fleets guarding it.  The smaller planets are frequently undefended by fleets.  Occasionally, fleets are there and you cannot raid without killing everyone.  Either wait until the fleets leave or just leave and go to the next one.  Unless you are raiding for blueprints, it is not a big deal if you cannot raid at every opportunity.  Raiding (pirates) for commodities is like earning bonus money.

In case of pop-up pirate bases, raiding before killing it is nice for extra loot.
« Last Edit: August 20, 2019, 10:03:04 AM by Megas »
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SafariJohn

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Re: Being a pirate or robbing is not very profitable
« Reply #5 on: August 20, 2019, 10:26:02 AM »

You cannot raid the world without disabling its station. You can raid only worlds without stations. And there aren't so many of them.

Battlestations prevent bombardment, not raiding.
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Shuhei

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Re: Being a pirate or robbing is not very profitable
« Reply #6 on: August 20, 2019, 02:16:21 PM »

You cannot raid the world without disabling its station. You can raid only worlds without stations. And there aren't so many of them.

Battlestations prevent bombardment, not raiding.

Yeah, true. But still, living from blueprints rathen than commodities is not exactly what I mean. For now one minute trip exploration is much more rewarded than risky looting.
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Goumindong

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Re: Being a pirate or robbing is not very profitable
« Reply #7 on: August 20, 2019, 04:02:50 PM »

If you want to make money pirating you generally need to be looting caravans/traders/smugglers. Especially thise going to fix a shortage
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Shuhei

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Re: Being a pirate or robbing is not very profitable
« Reply #8 on: August 20, 2019, 05:02:43 PM »

If you want to make money pirating you generally need to be looting caravans/traders/smugglers. Especially thise going to fix a shortage
Yeah, and comparing it to just making a one minute trip for 100 000 credits shows that something is wrong with balance here.
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