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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 463023 times)

OrariusTempus

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #330 on: November 11, 2023, 01:41:29 AM »

Quick feedback on the Dominion-class you just added. You gave it Ablative Armour, but only 3000 armour rating. Meaning it basically has 300 armour for calculations. I assume this is unintended, and perhaps you meant to give it 30000?
Also, the fighter bays block the view of the leftmost turret mounts when refitting, though they can still be clicked and modified.
Those two minor issues aside, coolio ship dude!
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #331 on: November 12, 2023, 02:22:59 AM »

Quick feedback on the Dominion-class you just added. You gave it Ablative Armour, but only 3000 armour rating. Meaning it basically has 300 armour for calculations. I assume this is unintended, and perhaps you meant to give it 30000?
Also, the fighter bays block the view of the leftmost turret mounts when refitting, though they can still be clicked and modified.
Those two minor issues aside, coolio ship dude!
im still experiencing with armor-so final value will be somethign different. also you can-barely, modify the left most mounts, there are like 3 pixels to select the mount. i will see if i can do something about it, i will probably just move the mounts or enlarge the picture.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #332 on: November 12, 2023, 07:16:11 AM »

I updated the staple to the new conquest look. There was also a spriting error which i ironed out. If anyone wants to use it just replace the og staple with the one in the attachment.

Spoiler
for comparison, here is the old one.
[close]

Edit: Updated the "bridge" to the new conquest look. Fixed a spriting error.

[attachment deleted by admin]
« Last Edit: November 13, 2023, 02:05:43 PM by IceFire »
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #333 on: November 13, 2023, 02:21:31 PM »

Update to the pelican/albatross model. Ingame name is pelian lore and file name is albatross.

[attachment deleted by admin]
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Dazs

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #334 on: November 14, 2023, 10:08:14 AM »

I am enjoying your ship designs and I have an FYI observation, nothing huge. I just salvaged a Staple Battleship and it is a small thing but my OCD cannot unsee the stray pixel just chilling at the top left corner on the refit screen. Figured you might want to know, keep up the good work!

scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #335 on: November 15, 2023, 02:15:23 AM »

I am enjoying your ship designs and I have an FYI observation, nothing huge. I just salvaged a Staple Battleship and it is a small thing but my OCD cannot unsee the stray pixel just chilling at the top left corner on the refit screen. Figured you might want to know, keep up the good work!
Yep. Icefire fixed them and i will put it in the next release of the mod
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #336 on: November 15, 2023, 06:54:21 AM »

I am enjoying your ship designs and I have an FYI observation, nothing huge. I just salvaged a Staple Battleship and it is a small thing but my OCD cannot unsee the stray pixel just chilling at the top left corner on the refit screen. Figured you might want to know, keep up the good work!
Happy you like it the redesign. It was the second time i sprited something.

As stated the updated models are not yet in the mod but, a few posts back there should be a guide on how to replace them in the current version. Its very easy just replace it with the file i have attached to the latest design update.
That goes for all attached posts (Not the one in the spolier they are compressed).

If you allow me to trigger your OCD a bit more. The two pd turrents have impossible weapon arcs. They can shoot over the large ballistic mount while the large balistic mount can shoot over them. Not to worry though there should be a dot ship file somewhere to fix that too.

Edit: Here you go, just use the in forum link and follow the instructions
« Last Edit: November 15, 2023, 02:11:12 PM by IceFire »
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #337 on: November 15, 2023, 08:28:58 AM »

If you allow me to trigger your OCD a bit more. The two pd turrents have impossible weapon arcs. They can shoot over the large ballistic mount while the large balistic mount can shoot over them. Not to worry though there should be a dotship file somewhere to fix that too.

Clearly they are installed on pistons. ;)


Luckily i just get triggered by the Nagato's upscaled Mjolnirs and i can overlook that on account of pewpew.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #338 on: November 15, 2023, 09:31:15 AM »

If you allow me to trigger your OCD a bit more. The two pd turrents have impossible weapon arcs. They can shoot over the large ballistic mount while the large balistic mount can shoot over them. Not to worry though there should be a dotship file somewhere to fix that too.

Clearly they are installed on pistons. ;)


Luckily i just get triggered by the Nagato's upscaled Mjolnirs and i can overlook that on account of pewpew.
Yeah i came up with that solution as well. If the piston has a cutout both guns can even fire at the same time. :)

Ok i updated the Heavy Mjolnirs of the Nagato. They do look a little less scuffed now. Should be good enough for the forseable future.
Edit fixed mistakes on the barrel.

[attachment deleted by admin]
« Last Edit: November 15, 2023, 10:37:39 AM by IceFire »
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #339 on: November 15, 2023, 02:04:38 PM »

I missed another spot on the pelican (albatross) it should be 100% clean now.

[attachment deleted by admin]
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Xalimur

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #340 on: November 15, 2023, 09:26:03 PM »

I am reporting that Dominion is missing it's counterpart Invictus built in hullmod which is the Shield Shunt.
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Nobody

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #341 on: November 16, 2023, 03:19:47 AM »

 Can you fix the nagato's heavy mjornir cannon not shooting down frigates or fighters? also fix the anchor class fighters not emerging on the hangar bay plz  :)
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #342 on: November 16, 2023, 05:42:45 AM »

I am reporting that Dominion is missing it's counterpart Invictus built in hullmod which is the Shield Shunt.
I will take a look at it, thought i added it.
Can you fix the nagato's heavy mjornir cannon not shooting down frigates or fighters? also fix the anchor class fighters not emerging on the hangar bay plz  :)
Nagato heavy cannons arent supposed to be able to engage smaller ships intentionally. you have to aim the yourself, as they are supposed to be anti-capital/station. Anchor has fighter bays wrong, will get fixed in the next release.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #343 on: November 16, 2023, 05:52:02 AM »

Can you fix the nagato's heavy mjornir cannon not shooting down frigates or fighters? also fix the anchor class fighters not emerging on the hangar bay plz  :)
I think the inability to shoot anything destroyers is a feature as scarface would have to take extra steps to implement it instead of having to take extra steps for not to happen. Regarding the Anchor.....

FIX:
Alright here you go, the fix is dumb and i dont like it but it works now. Same old, same old, BACKUP, rename, enjoy.

[attachment deleted by admin]
« Last Edit: November 16, 2023, 07:41:20 AM by IceFire »
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #344 on: November 16, 2023, 07:23:32 AM »

Can you fix the nagato's heavy mjornir cannon not shooting down frigates or fighters? also fix the anchor class fighters not emerging on the hangar bay plz  :)
Nagato heavy cannons arent supposed to be able to engage smaller ships intentionally. you have to aim the yourself, as they are supposed to be anti-capital/station. Anchor has fighter bays wrong, will get fixed in the next release.

Frankly, that's a very weird request to me. They can't effectively track frigates anyway, what'd the point be? And fighters is just plain silly - we don't shoot airplanes with battleship main guns either. Better they don't even try and aim at targets actually worth that kind of firepower and able to get hit by it.

Having them try to kill small fry would just put pointless strain on the flux. The Nagato has plenty of mounts for weapons more suited to take that down too.

They're perfectly fine working as they are now in my opinion.
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