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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 463252 times)

scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #300 on: October 08, 2023, 03:38:47 AM »

5.0 out, Anchor added, expedition removed (left in file for compatibilitys sake)
Hmm... the Nagato still costs 200 supplies a month.  ???

Deployment points seem to be right at 125.... unless that's intentional.

"maintenance" is intentional, its still supposed to be hard to keep it running, however now you can deploy support fleet with it. same with other supers, apart from anchor, thats still 200. dont fight with it...
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #301 on: October 11, 2023, 07:57:58 AM »

5.1. is out.

Added lowtech superheavy carrier Dominion-16 LPCs, 10 large ballistics, 8 facing forward more or less, 140 DP, 200 supplies per month.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #302 on: October 18, 2023, 04:44:03 PM »

5.1. is out.

Added lowtech superheavy carrier Dominion-16 LPCs, 10 large ballistics, 8 facing forward more or less, 140 DP, 200 supplies per month.
Seems like somebody played stellaris. Looks like a a Juggernaut. And if you havent i certainly have and aside from the shape, the 6 flightdecks and long range focus really reminds me of those mobile shipyards. Nice to still see you around. :) The two new ships look very nice.
« Last Edit: October 29, 2023, 07:19:07 PM by IceFire »
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Cooi

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #303 on: October 18, 2023, 10:28:26 PM »

in the modinfo.json for the 5.1 vers it still calls itself 5.0. is this how its supposed to be? I am code-illiterate
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #304 on: October 19, 2023, 02:44:48 AM »

in the modinfo.json for the 5.1 vers it still calls itself 5.0. is this how its supposed to be? I am code-illiterate
its fine, just forgot to update it. works as its supposed to
5.1. is out.

Added lowtech superheavy carrier Dominion-16 LPCs, 10 large ballistics, 8 facing forward more or less, 140 DP, 200 supplies per month.
Seems like somebody played stellaris. Looks like a a Juggernaut. And if you havent i certainly have and aside from the shape the 6 flightdecks and long range focus really reminds me of those mobile shipyards. Nice to still see you around. :) The two new ships look very nice.
Inspiration is that bigass ship from one of the new starwars movies, one that got zapped by hyperspace jump. But now that youve said it, yea lol, it looks almost exactly like juggie from mammal ship set. Originally i intended to have two massive mauler/hellbore like siege cannons on it. figured its OP as it is, with 8 large slots with 2x the range.
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #305 on: October 19, 2023, 09:12:18 AM »

I'd like to suggest adding/switching some Nagato hardpoints to missiles. It just feels weird for a Midliner to not have any. Especially one that very much feels like a supersized Staple/Conquest.

Quote
Inspiration is that bigass ship from one of the new starwars movies, one that got zapped by hyperspace jump. But now that youve said it, yea lol, it looks almost exactly like juggie from mammal ship set. Originally i intended to have two massive mauler/hellbore like siege cannons on it. figured its OP as it is, with 8 large slots with 2x the range.

For what it's worth, Juggies look like Inspiration. And kinda fill the same role, if rather poorly. At least they don't have any lorebreaking admirals flying into them.
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #306 on: October 19, 2023, 01:07:42 PM »

I'd like to suggest adding/switching some Nagato hardpoints to missiles. It just feels weird for a Midliner to not have any. Especially one that very much feels like a supersized Staple/Conquest.

Quote
Inspiration is that bigass ship from one of the new starwars movies, one that got zapped by hyperspace jump. But now that youve said it, yea lol, it looks almost exactly like juggie from mammal ship set. Originally i intended to have two massive mauler/hellbore like siege cannons on it. figured its OP as it is, with 8 large slots with 2x the range.

For what it's worth, Juggies look like Inspiration. And kinda fill the same role, if rather poorly. At least they don't have any lorebreaking admirals flying into them.
nagato will get reworked at some point. pelagornis and ragnarok as well. i really wish juggies were stronger in stellaris. they kinda fall off. at least have different loadouts for them, like carrier/line/arty/support or something like that.
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #307 on: October 22, 2023, 09:22:09 AM »

nagato will get reworked at some point. pelagornis and ragnarok as well. i really wish juggies were stronger in stellaris. they kinda fall off. at least have different loadouts for them, like carrier/line/arty/support or something like that.
That any mod that even touches them rebuilds them entirely is kinda telling. Vanilla is pretty useless unless you really need that forward shipyard... in which case you probably can't afford one. And the other space banana looks better while doing that anyway.



Well, i'll guess i'll see where that goes then. Are you planning to keep them as single piece ships?
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #308 on: October 23, 2023, 12:05:15 AM »

nagato will get reworked at some point. pelagornis and ragnarok as well. i really wish juggies were stronger in stellaris. they kinda fall off. at least have different loadouts for them, like carrier/line/arty/support or something like that.
That any mod that even touches them rebuilds them entirely is kinda telling. Vanilla is pretty useless unless you really need that forward shipyard... in which case you probably can't afford one. And the other space banana looks better while doing that anyway.



Well, i'll guess i'll see where that goes then. Are you planning to keep them as single piece ships?
i will see how well my experimenting goes.
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Kaysaar

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #309 on: October 24, 2023, 09:58:50 PM »

Hi i must say those ships are intresting.

Would you like to have collab with Ashes of The Domain - basically lock blueprints of those ships behind research and reclaiming lost glory 
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scarface

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #310 on: October 25, 2023, 10:28:04 AM »

Hi i must say those ships are intresting.

Would you like to have collab with Ashes of The Domain - basically lock blueprints of those ships behind research and reclaiming lost glory

of course, something akin to compatibility patch? either dm me or scarface2cz#4273 @me in discord
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Uther Phobos

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #311 on: October 29, 2023, 03:55:15 AM »

Hi i must say those ships are intresting.

Would you like to have collab with Ashes of The Domain - basically lock blueprints of those ships behind research and reclaiming lost glory

You know, that makes me wonder... would it be possible to do that in stages, that is, you initially unlock the ability to build them (after some basic Heavy Industry research for example), then later unlock means to make employing them more practical (e.g. some logistics tech that mitigates their enormous maintenance and fuel consumption) or other things like they don't actually have a (working) built in targeting core until you research it?

Mind, i'm more asking "is that possible to do" than asking for it to be done here in specific.
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IceFire

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #312 on: November 01, 2023, 07:43:28 AM »

I always wondered what an unblunted nagato would look like. I now get why you blunted it. But still, it would give the possibility for two medium front facing missile mounts for salamanders maybe. What breaks the look, is the nose that could be longer. And the hitbox would become more complex.
Spoiler
[close]
Edit: Fixed some messy sprite work.
« Last Edit: November 05, 2023, 05:44:54 PM by IceFire »
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Nobody

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #313 on: November 05, 2023, 03:12:44 AM »

Can you fix the nagato's fighters not spawning on its hangar but they are spawning on the space?
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Maelstrom

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Re: [0.96a-RC10] Missing ships mod 5.0 5/10/23
« Reply #314 on: November 05, 2023, 01:59:28 PM »

[All sprites in this post were removed due to missing credits as explicitly required by the creator(s). - Hartley]

all these are up for grabs, made by various people
« Last Edit: November 07, 2023, 11:24:33 AM by SirHartley »
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