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Author Topic: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23  (Read 374128 times)

scarface

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Re: [0.9.1a] Missing ships mod
« Reply #180 on: April 01, 2021, 12:45:16 PM »

I will see if i can update the mod, if anyone wants to take over, they can, everyone has full permission to use all the assets.

Would you mind if I chose to take over? I've been a fan of Missing Ships for quite some time and it'd fit well with my current project. My only question would be whether you want it to remain Missing Ships or if I would be able to migrate it into mine, though either is quite fine by me.

and uhh, let me know if you got my DM, cuz its not showing in list of my DMs.
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dcong89

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Re: [0.95a-RC12] Missing ships mod
« Reply #181 on: April 10, 2021, 10:18:55 PM »

Hello , i'm new here and like torn of mods this game , but the trouble is the ship with more than 26 gun slot when Auto-assign will Crash to destop (fatal null) the same with any ship with many weapons slot ....

p/s : sorry for bad english.
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Zoro89

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Re: [0.95a-RC12] Missing ships mod
« Reply #182 on: April 11, 2021, 03:46:16 AM »

Hello , i'm new here and like torn of mods this game , but the trouble is the ship with more than 26 gun slot when Auto-assign will Crash to destop (fatal null) the same with any ship with many weapons slot ....

Can you post it in the official bug report thread and confirm that it is still happen with 0.95a-RC12? Other one has the same issue.
http://fractalsoftworks.com/forum/index.php?topic=20070.0
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Vherkin

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Re: [0.95a-RC12] Missing ships mod
« Reply #183 on: April 12, 2021, 08:19:15 PM »

Missing Ships Mod...
MsM...
Will you try to sell me essential space oils ?!

On a more serious note, thanks you, it look amaaaazing !
« Last Edit: April 19, 2021, 05:45:50 PM by Vherkin »
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GunLinser

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Re: [0.95a-RC12] Missing ships mod
« Reply #184 on: April 17, 2021, 11:34:13 PM »

If I want to remove some ships from mod do I just delete them from Hulls or I need to mess with other files?
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scarface

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Re: [0.95a-RC12] Missing ships mod
« Reply #185 on: April 18, 2021, 03:16:16 AM »

If I want to remove some ships from mod do I just delete them from Hulls or I need to mess with other files?

if all you want is remove them from the game as in they wont spawn, you have to edit uhhh.... data/world/factions or something like that, open up each file and remove appropriate entries. its a job for like 2 minutes, use notepad++ and search function to find ships you want to remove.
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GunLinser

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Re: [0.95a-RC12] Missing ships mod
« Reply #186 on: April 18, 2021, 08:01:56 AM »

If I want to remove some ships from mod do I just delete them from Hulls or I need to mess with other files?

if all you want is remove them from the game as in they wont spawn, you have to edit uhhh.... data/world/factions or something like that, open up each file and remove appropriate entries. its a job for like 2 minutes, use notepad++ and search function to find ships you want to remove.
Okay thx.
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sprayer2708

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Re: [0.95a-RC12] Missing ships mod
« Reply #187 on: April 23, 2021, 06:27:06 AM »

I dont know if this was said before, but in the first post you call the luddites "panthers"
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scarface

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Re: [0.95a-RC12] Missing ships mod
« Reply #188 on: April 23, 2021, 09:54:51 AM »

I dont know if this was said before, but in the first post you call the luddites "panthers"

oh yea, i know. im dyslectic, and when i first played the game i misread the "pathers" as "panthers" a whole bunch of times and ever since im using that instead of correct term. I decided to leave that in, cuz my 12yo inner-self thinks "panthers" is cooler than "pathers".
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MiniDeth3

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Re: [0.95a-RC12] Missing ships mod
« Reply #189 on: April 26, 2021, 03:10:18 AM »

I love this mod but I really dislike that none of the new Path ships have SO and much fewer ordinance points than standard variants. Nothing that can't be fixed by tinkering with the data files of course but still lol.
« Last Edit: April 26, 2021, 04:08:50 AM by MiniDeth3 »
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I'm Minideth. I do things.

Shyguy

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Re: [0.95a-RC12] Missing ships mod
« Reply #190 on: April 26, 2021, 02:37:13 PM »

Surprised the Ragnarok isn't a ship made up of modules, seems like it'd make more sense than just one giant ship.
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th3boodlebot

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Re: [0.95a-RC12] Missing ships mod
« Reply #191 on: April 27, 2021, 07:02:53 PM »

if you have nothing planned i say you should work with the maker of armaa to make more pilotable fighters; perhaps something that isnt a mech and is more traditional mainline fighter wings/pilotable terminators etc a la "it wasnt long before {insertfaction} caught on and mad suitable {insert super corvette here} based ont he popular but rare einhander concept, however poorly executed in comparison
the idea is to make servicable stuff for officers or even yourself to pilot that are effective but not a super ship like the einhander; think somethin like corvettes [defionitely a fighter, not a frigate.  battleaxe etc is a good example] or a leader of a fighter compliment [a special heavy armor talon wing with you plus 4 "fighter" talons that have maybe 100 engagement range or somethin and dont respawn unless you refit
id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats
if you want!?
honestly this is a wish list and i am just trying to rally and drum up support for the idea of pilotable fighters in hopes it catches on because i LOVE the action of that level of engagement.
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obo

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Re: [0.95a-RC12] Missing ships mod
« Reply #192 on: May 05, 2021, 02:10:28 AM »

Hey guys i am sorry that i have to ask but how are the new ships are integrated? Can i buy them? Are there quests or hidden places? Are those developed through the years in the game? Want to test out the mighty Nagato.  :P
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kirbness

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Re: [0.95a-RC12] Missing ships mod
« Reply #193 on: May 05, 2021, 09:06:37 PM »

this bree zip doesn't work...can you put it into a NORMAL zip file?
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kirbness

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Re: [0.95a-RC12] Missing ships mod
« Reply #194 on: May 06, 2021, 10:21:46 AM »

Missing Ships 0.4.1 failed to retrieve latest Starsector version (SSL HandshakeExeption)
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